cbuffer _UniformBuffer : register(b0, space0) { float _7_testArray[5] : packoffset(c0); float4 _7_colorGreen : packoffset(c5); float4 _7_colorRed : packoffset(c6); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { for (int index = 0; index < 5; index++) { if (_7_testArray[index] != float(index + 1)) { return _7_colorRed; } } return _7_colorGreen; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }