Texture2D tex : register(t0, space0); SamplerState _tex_sampler : register(s0, space0); static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { float4 _16 = tex.Sample(_tex_sampler, 0.0f.xx); float4 a = _16; float4 _22 = tex.Sample(_tex_sampler, 0.0f.xxx.xy / 0.0f.xxx.z); float4 b = _22; sk_FragColor = float4(_16.xy, _22.zw); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }