53 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant ok = 0xFFFFFFFF copy_slot_unmasked $0 = ok copy_uniform $1 = colorGreen(1) cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_uniform $1 = colorGreen(0) cmpne_imm_float $1 = notEqual($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen swizzle_2 $1..2 = ($1..2).yx copy_2_uniforms $3..4 = colorRed(0..1) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen swizzle_2 $1..2 = ($1..2).yx copy_2_uniforms $3..4 = colorRed(0..1) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen swizzle_2 $1..2 = ($1..2).yx copy_2_uniforms $3..4 = colorRed(0..1) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 copy_uniform $2 = colorGreen(3) copy_uniform $3 = colorRed(3) cmpne_float $2 = notEqual($2, $3) bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen swizzle_2 $1..2 = ($1..2).yx copy_2_uniforms $3..4 = colorRed(0..1) cmpne_2_floats $1..2 = notEqual($1..2, $3..4) bitwise_or_int $1 |= $2 copy_uniform $2 = colorGreen(3) copy_uniform $3 = colorRed(3) cmpeq_float $2 = equal($2, $3) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3