#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool ok = true; ok = ok && _uniforms.colorGreen.y == 1.0h; ok = ok && _uniforms.colorGreen.x != 1.0h; ok = ok && all(_uniforms.colorGreen.yx == _uniforms.colorRed.xy); ok = ok && all(_uniforms.colorGreen.yx == _uniforms.colorRed.xy); ok = ok && (all(_uniforms.colorGreen.yx == _uniforms.colorRed.xy) || _uniforms.colorGreen.w != _uniforms.colorRed.w); ok = ok && (any(_uniforms.colorGreen.yx != _uniforms.colorRed.xy) && _uniforms.colorGreen.w == _uniforms.colorRed.w); _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }