57 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant ok = 0xFFFFFFFF copy_uniform $0 = colorGreen(1) cmpne_imm_float $0 = notEqual($0, 0) copy_slot_unmasked TRUE = $0 copy_2_slots_unmasked $0..1 = ok, TRUE bitwise_and_imm_int $1 &= 0x00000001 cmpeq_imm_int $1 = equal($1, 0x00000001) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_slot_unmasked $1 = TRUE bitwise_and_imm_int $1 &= 0x3F800000 cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_slot_unmasked $1 = TRUE bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_slot_unmasked $1 = TRUE bitwise_and_imm_int $1 &= 0x00000001 cmpeq_imm_int $1 = equal($1, 0x00000001) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_slot_unmasked $1 = TRUE bitwise_and_imm_int $1 &= 0x3F800000 cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 splat_2_constants $1..2 = 0xFFFFFFFF copy_slot_unmasked $3 = TRUE copy_slot_unmasked $4 = $3 cmpeq_2_ints $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 splat_2_constants $1..2 = 0x00000001 (1.401298e-45) copy_slot_unmasked $3 = TRUE bitwise_and_imm_int $3 &= 0x00000001 copy_slot_unmasked $4 = $3 cmpeq_2_ints $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 splat_2_constants $1..2 = 0x3F800000 (1.0) copy_slot_unmasked $3 = TRUE bitwise_and_imm_int $3 &= 0x3F800000 copy_slot_unmasked $4 = $3 cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3