#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool ok = true; bool TRUE = bool(_uniforms.colorGreen.y); ok = ok && 1 == int(TRUE); ok = ok && 1.0 == float(TRUE); ok = ok && TRUE; ok = ok && 1 == int(TRUE); ok = ok && 1.0 == float(TRUE); ok = ok && all(bool2(true) == bool2(TRUE)); ok = ok && all(int2(1) == int2(int(TRUE))); ok = ok && all(float2(1.0) == float2(float(TRUE))); _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }