out vec4 sk_FragColor; uniform vec4 colorWhite; vec4 main() { vec4 colorBlue = vec4(0.0, 0.0, colorWhite.zw); vec4 colorGreen = vec4(0.0, colorWhite.y, 0.0, colorWhite.w); vec4 colorRed = vec4(colorWhite.x, 0.0, 0.0, colorWhite.w); vec4 result = colorWhite != colorBlue ? (colorGreen == colorRed ? colorRed : colorGreen) : (colorRed != colorGreen ? colorBlue : colorWhite); return colorRed == colorBlue ? colorWhite : (colorRed != colorGreen ? result : (colorRed == colorWhite ? colorBlue : colorRed)); }