42 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant check = 0 copy_slot_unmasked $0 = check copy_uniform $12 = colorGreen(1) cmpeq_imm_float $12 = equal($12, 0x3F800000 (1.0)) branch_if_no_active_lanes_eq branch +3 (label 0 at #10) if no lanes of $12 == 0xFFFFFFFF copy_constant $1 = 0 jump jump +3 (label 1 at #12) label label 0 copy_constant $1 = 0x00000001 (1.401298e-45) label label 0x00000001 add_int $0 += $1 copy_slot_unmasked check = $0 copy_uniform $1 = colorGreen(0) cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_imm_int $1 &= 0x00000001 add_int $0 += $1 copy_slot_unmasked check = $0 copy_4_uniforms $12..15 = colorGreen swizzle_2 $12..13 = ($12..13).yx copy_2_uniforms $14..15 = colorRed(0..1) cmpeq_2_floats $12..13 = equal($12..13, $14..15) bitwise_and_int $12 &= $13 branch_if_no_active_lanes_eq branch +3 (label 2 at #28) if no lanes of $12 == 0xFFFFFFFF copy_constant $1 = 0 jump jump +3 (label 3 at #30) label label 0x00000002 copy_constant $1 = 0x00000001 (1.401298e-45) label label 0x00000003 add_int $0 += $1 copy_slot_unmasked check = $0 copy_4_uniforms $1..4 = colorGreen swizzle_2 $1..2 = ($1..2).yx copy_2_uniforms $3..4 = colorRed(0..1) cmpne_2_floats $1..2 = notEqual($1..2, $3..4) bitwise_or_int $1 |= $2 bitwise_and_imm_int $1 &= 0x00000001 add_int $0 += $1 copy_slot_unmasked check = $0 cmpeq_imm_int $0 = equal($0, 0) swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3