83 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_2_constants colorBlue(0..1) = 0 copy_2_uniforms colorBlue(2..3) = colorWhite(2..3) copy_constant colorGreen(0) = 0 copy_uniform colorGreen(1) = colorWhite(1) copy_constant colorGreen(2) = 0 copy_uniform colorGreen(3) = colorWhite(3) copy_uniform colorRed(0) = colorWhite(0) splat_2_constants colorRed(1..2) = 0 copy_uniform colorRed(3) = colorWhite(3) store_condition_mask $20 = CondMask branch_if_no_lanes_active branch_if_no_lanes_active +7 (label 1 at #20) copy_4_uniforms x = colorWhite copy_4_slots_unmasked $21..24 = x copy_4_slots_unmasked $25..28 = colorBlue cmpeq_4_floats $21..24 = equal($21..24, $25..28) bitwise_and_2_ints $21..22 &= $23..24 bitwise_and_int $21 &= $22 label label 0x00000001 bitwise_xor_imm_int $21 ^= 0xFFFFFFFF merge_condition_mask CondMask = $20 & $21 branch_if_no_lanes_active branch_if_no_lanes_active +6 (label 3 at #29) copy_4_slots_unmasked $0..3 = colorGreen copy_4_slots_unmasked $4..7 = colorRed cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 label label 0x00000003 swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked $4..7 = colorGreen copy_4_slots_unmasked $8..11 = colorRed mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) merge_inv_condition_mask CondMask = $20 & ~$21 branch_if_no_lanes_active branch_if_no_lanes_active +6 (label 5 at #41) copy_4_slots_unmasked $4..7 = colorRed copy_4_slots_unmasked $8..11 = colorGreen cmpeq_4_floats $4..7 = equal($4..7, $8..11) bitwise_and_2_ints $4..5 &= $6..7 bitwise_and_int $4 &= $5 label label 0x00000005 bitwise_xor_imm_int $4 ^= 0xFFFFFFFF swizzle_4 $4..7 = ($4..7).xxxx copy_4_uniforms $8..11 = colorWhite copy_4_slots_unmasked $12..15 = colorBlue mix_4_ints $4..7 = mix($8..11, $12..15, $4..7) copy_4_slots_masked $0..3 = Mask($4..7) load_condition_mask CondMask = $20 copy_4_slots_unmasked result = $0..3 store_condition_mask $20 = CondMask branch_if_no_lanes_active branch_if_no_lanes_active +6 (label 7 at #57) copy_4_slots_unmasked $21..24 = colorRed copy_4_slots_unmasked $25..28 = colorBlue cmpeq_4_floats $21..24 = equal($21..24, $25..28) bitwise_and_2_ints $21..22 &= $23..24 bitwise_and_int $21 &= $22 label label 0x00000007 merge_condition_mask CondMask = $20 & $21 copy_4_uniforms $0..3 = colorWhite merge_inv_condition_mask CondMask = $20 & ~$21 store_condition_mask $29 = CondMask branch_if_no_lanes_active branch_if_no_lanes_active +6 (label 9 at #68) copy_4_slots_unmasked $30..33 = colorRed copy_4_slots_unmasked $34..37 = colorGreen cmpeq_4_floats $30..33 = equal($30..33, $34..37) bitwise_and_2_ints $30..31 &= $32..33 bitwise_and_int $30 &= $31 label label 0x00000009 bitwise_xor_imm_int $30 ^= 0xFFFFFFFF merge_condition_mask CondMask = $29 & $30 copy_4_slots_unmasked $4..7 = result merge_inv_condition_mask CondMask = $29 & ~$30 branch_if_no_lanes_active branch_if_no_lanes_active +7 (label 11 at #80) copy_4_uniforms y = colorWhite copy_4_slots_unmasked $8..11 = colorRed copy_4_slots_unmasked $12..15 = y cmpeq_4_floats $8..11 = equal($8..11, $12..15) bitwise_and_2_ints $8..9 &= $10..11 bitwise_and_int $8 &= $9 label label 0x0000000B swizzle_4 $8..11 = ($8..11).xxxx copy_4_slots_unmasked $12..15 = colorRed copy_4_slots_unmasked $16..19 = colorBlue mix_4_ints $8..11 = mix($12..15, $16..19, $8..11) copy_4_slots_masked $4..7 = Mask($8..11) load_condition_mask CondMask = $29 copy_4_slots_masked $0..3 = Mask($4..7) load_condition_mask CondMask = $20 load_src src.rgba = $0..3