cbuffer _UniformBuffer : register(b0, space0) { float _7_unknownInput : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { int _30 = int(_7_unknownInput); int i = _30; int4 i4 = _30.xxxx; i4 = int4(_30.xx, 0, 1); i4 = int4(0, _30, 1, 0); int4 _42 = int4(0, _30, 0, _30); i4 = _42; return float4(float(0), float(_42.y), float(_42.z), float(_42.w)); } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }