cbuffer _UniformBuffer : register(b0, space0) { float _7_unknownInput : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { bool _31 = _7_unknownInput != 0.0f; bool b = _31; bool4 b4 = _31.xxxx; b4 = bool4(_31.xx, false, true); b4 = bool4(false, _31, true, false); bool4 _44 = bool4(false, _31, false, _31); b4 = _44; return float4(float(false), float(_44.y), float(_44.z), float(_44.w)); } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }