cbuffer _UniformBuffer : register(b0, space0) { float4 _8_colorRed : packoffset(c0); float4 _8_colorGreen : packoffset(c1); float4 _8_testInputs : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float fn_hh4(float4 _23) { for (int x = 1; x <= 2; x++) { return _23.x; } } float4 main(float2 _43) { float4 v = _8_testInputs; float4 _54 = float4(0.0f, _8_testInputs.zyx); v = _54; float4 _58 = float4(0.0f, 0.0f, _54.xw); v = _58; float4 _63 = float4(1.0f, 1.0f, _58.wx); v = _63; float4 _67 = float4(_63.zy, 1.0f, 1.0f); v = _67; float4 _71 = float4(_67.xx, 1.0f, 1.0f); v = _71; float4 _72 = _71.wzwz; v = _72; float4 _73 = _72; float4 _78 = float3(fn_hh4(_73), 123.0f, 456.0f).yyzz; v = _78; float4 _79 = _78; float4 _82 = float3(fn_hh4(_79), 123.0f, 456.0f).yyzz; v = _82; float4 _83 = _82; float4 _85 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_83)); v = _85; float4 _86 = _85; float4 _88 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_86)); v = _88; float4 _89 = _88; float4 _92 = float3(fn_hh4(_89), 123.0f, 456.0f).yxxz; v = _92; float4 _93 = _92; v = float3(fn_hh4(_93), 123.0f, 456.0f).yxxz; v = float4(1.0f, 1.0f, 2.0f, 3.0f); v = float4(_8_colorRed.xyz, 1.0f); float4 _116 = float4(_8_colorRed.x, 1.0f, _8_colorRed.yz); v = _116; float4 _117 = v; float4 _118 = float4(_116.w, _116.z, _116.y, _116.x); v = _118; float2 _119 = _118.yz; float4 _120 = v; float4 _121 = float4(_119.x, _120.y, _120.z, _119.y); v = _121; float3 _125 = float3(_121.ww, 1.0f); float4 _126 = v; float4 _127 = float4(_125.z, _125.y, _125.x, _126.w); v = _127; float4 _132 = 0.0f.xxxx; if (all(bool4(_127.x == 1.0f.xxxx.x, _127.y == 1.0f.xxxx.y, _127.z == 1.0f.xxxx.z, _127.w == 1.0f.xxxx.w))) { _132 = _8_colorGreen; } else { _132 = _8_colorRed; } return _132; } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }