28 instructions [immutable slots] i0 = 0xBFA00000 (-1.25) i1 = 0xBFA00000 (-1.25) i2 = 0xBFA00000 (-1.25) i3 = 0 store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms _0_v = testInputs copy_4_uniforms $0..3 = colorBlack cast_to_int_from_4_floats $0..3 = FloatToInt($0..3) copy_4_slots_unmasked _1_i = $0..3 copy_slot_unmasked $12 = _1_i(0) copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12) copy_slot_unmasked _2_x = $0 copy_slot_unmasked $12 = _1_i(1) copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12) copy_slot_unmasked _3_y = $0 copy_slot_unmasked $12 = _1_i(2) copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12) copy_slot_unmasked _4_z = $0 copy_slot_unmasked $12 = _1_i(3) copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12) copy_slot_unmasked _5_w = $0 copy_4_slots_unmasked $0..3 = _2_x, _3_y, _4_z, _5_w copy_4_immutables_unmasked $4..7 = i0..3 [0xBFA00000 (-1.25), 0xBFA00000 (-1.25), 0xBFA00000 (-1.25), 0] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3