29 instructions [immutable slots] i0 = 0 i1 = 0x3F800000 (1.0) i2 = 0x40000000 (2.0) i3 = 0x40400000 (3.0) i4 = 0xBFA00000 (-1.25) i5 = 0 i6 = 0x3F400000 (0.75) i7 = 0x40100000 (2.25) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms _0_v = testInputs copy_4_slots_unmasked _1_x, _2_y, _3_z, _4_w = _0_v copy_4_slots_unmasked a = _1_x, _2_y, _3_z, _4_w copy_4_uniforms _9_x, _10_y, _11_z, _12_w = testInputs copy_4_slots_unmasked b = _9_x, _10_y, _11_z, _12_w copy_4_slots_unmasked $0..3 = a copy_4_immutables_unmasked $4..7 = i4..7 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = b copy_4_immutables_unmasked $5..8 = i4..7 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] copy_4_immutables_unmasked $5..8 = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3