cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { bool4 _34 = (_7_colorGreen.y != 0.0f).xxxx; bool4 v = _34; bool _36 = _34.x; bool4 result = bool4(_36, true, true, true); result = bool4(_34.xy, false, true); result = bool4(_36, true, true, false); bool _46 = _34.y; result = bool4(false, _46, true, true); result = bool4(_34.xyz, true); result = bool4(_34.xy, true, true); bool _58 = _34.z; bool4 _59 = bool4(_36, false, _58, true); result = _59; result = bool4(_36, true, false, false); result = bool4(true, _34.yz, false); result = bool4(false, _46, true, false); result = bool4(true, true, _58, false); result = _34; result = bool4(_34.xyz, true); bool _75 = _34.w; result = bool4(_34.xy, false, _75); result = bool4(_34.xy, true, false); result = bool4(_36, true, _34.zw); result = _59; result = bool4(_36, true, true, _75); result = bool4(_36, true, false, true); result = bool4(true, _34.yzw); result = bool4(false, _34.yz, true); result = bool4(false, _46, true, _75); result = bool4(true, _46, true, true); result = bool4(false, false, _34.zw); result = bool4(false, false, _58, true); bool4 _103 = bool4(false, true, true, _75); result = _103; float4 _105 = 0.0f.xxxx; if (any(_103)) { _105 = _7_colorGreen; } else { _105 = _7_colorRed; } return _105; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }