72 instructions [immutable slots] i0 = 0x3F000000 (0.5) i1 = 0 i2 = 0 i3 = 0 i4 = 0x3F000000 (0.5) i5 = 0 i6 = 0 i7 = 0 i8 = 0x3F000000 (0.5) i9 = 0x3E800000 (0.25) i10 = 0 i11 = 0 i12 = 0x3F400000 (0.75) i13 = 0x3F800000 (1.0) i14 = 0x3F800000 (1.0) i15 = 0x3E800000 (0.25) i16 = 0x3F800000 (1.0) store_src_rg v0..1 = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants scalar = 0 splat_4_constants array[0] = 0 copy_4_uniforms $0..3 = colorGreen splat_4_constants $4..7 = 0x3F000000 (0.5) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked scalar = $0..3 copy_constant scalar(3) = 0x40000000 (2.0) mul_imm_float scalar(1) *= 0x40800000 (4.0) copy_3_slots_unmasked $3..5 = scalar(1..3) copy_4_immutables_unmasked $6..9 = i0..3 [0x3F000000 (0.5), 0, 0, 0] copy_4_immutables_unmasked $10..13 = i4..7 [0x3F000000 (0.5), 0, 0, 0] copy_constant $14 = 0x3F000000 (0.5) matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14) copy_3_slots_unmasked scalar(1..3) = $0..2 copy_4_slots_unmasked $0..3 = scalar swizzle_4 $0..3 = ($0..3).zywx copy_4_immutables_unmasked $4..7 = i9..12 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)] add_4_floats $0..3 += $4..7 swizzle_copy_4_slots_masked (scalar).zywx = Mask($0..3) copy_slot_unmasked $0 = scalar(0) copy_slot_unmasked $1 = scalar(3) cmple_imm_float $1 = lessThanEqual($1, 0x3F800000 (1.0)) copy_constant $2 = 0 copy_slot_unmasked $3 = scalar(2) mix_int $1 = mix($2, $3, $1) add_float $0 += $1 copy_slot_unmasked scalar(0) = $0 copy_4_uniforms $0..3 = colorGreen splat_4_constants $4..7 = 0x3F000000 (0.5) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked array[0] = $0..3 copy_constant array[0](3) = 0x40000000 (2.0) mul_imm_float array[0](1) *= 0x40800000 (4.0) copy_3_slots_unmasked $3..5 = array[0](1..3) copy_4_immutables_unmasked $6..9 = i0..3 [0x3F000000 (0.5), 0, 0, 0] copy_4_immutables_unmasked $10..13 = i4..7 [0x3F000000 (0.5), 0, 0, 0] copy_constant $14 = 0x3F000000 (0.5) matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14) copy_3_slots_unmasked array[0](1..3) = $0..2 copy_4_slots_unmasked $0..3 = array[0] swizzle_4 $0..3 = ($0..3).zywx copy_4_immutables_unmasked $4..7 = i9..12 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)] add_4_floats $0..3 += $4..7 swizzle_copy_4_slots_masked (array[0]).zywx = Mask($0..3) copy_slot_unmasked $0 = array[0](0) copy_4_slots_unmasked $1..4 = array[0] copy_slot_unmasked $1 = $4 cmple_imm_float $1 = lessThanEqual($1, 0x3F800000 (1.0)) copy_constant $2 = 0 copy_4_slots_unmasked $3..6 = array[0] copy_slot_unmasked $3 = $5 mix_int $1 = mix($2, $3, $1) add_float $0 += $1 copy_slot_unmasked array[0](0) = $0 copy_4_slots_unmasked $0..3 = scalar copy_4_immutables_unmasked $4..7 = i13..16 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = array[0] copy_4_immutables_unmasked $5..8 = i13..16 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3