#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 scalar; array array; scalar = float4(_uniforms.colorGreen) * 0.5; scalar.w = 2.0; scalar.y = scalar.y * 4.0; scalar.yzw = scalar.yzw * float3x3(0.5); scalar.zywx = scalar.zywx + float4(0.25, 0.0, 0.0, 0.75); scalar.x = scalar.x + (scalar.w <= 1.0 ? scalar.z : 0.0); array[0] = float4(_uniforms.colorGreen) * 0.5; array[0].w = 2.0; array[0].y = array[0].y * 4.0; array[0].yzw = array[0].yzw * float3x3(0.5); array[0].zywx = array[0].zywx + float4(0.25, 0.0, 0.0, 0.75); array[0].x = array[0].x + (array[0].w <= 1.0 ? array[0].z : 0.0); _out.sk_FragColor = all(scalar == float4(1.0, 1.0, 0.25, 1.0)) && all(array[0] == float4(1.0, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }