cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 scalar = _7_colorGreen * 0.5f; scalar.w = 2.0f; scalar.y *= 4.0f; float3 _52 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), scalar.yzw); scalar = float4(scalar.x, _52.x, _52.y, _52.z); float4 _55 = scalar; float4 _60 = _55.zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); float4 _61 = scalar; float4 _62 = float4(_60.w, _60.y, _60.x, _60.z); scalar = _62; float _69 = 0.0f; if (_62.w <= 1.0f) { _69 = _62.z; } else { _69 = 0.0f; } scalar.x += _69; float4 array[1] = { 0.0f.xxxx }; array[0] = _7_colorGreen * 0.5f; array[0].w = 2.0f; array[0].y *= 4.0f; float3 _89 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), array[0].yzw); array[0] = float4(array[0].x, _89.x, _89.y, _89.z); float4 _95 = array[0].zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); array[0] = float4(_95.w, _95.y, _95.x, _95.z); float _105 = 0.0f; if (array[0].w <= 1.0f) { _105 = array[0].z; } else { _105 = 0.0f; } array[0].x += _105; bool _126 = false; if (all(bool4(scalar.x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, scalar.y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, scalar.z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, scalar.w == float4(1.0f, 1.0f, 0.25f, 1.0f).w))) { _126 = all(bool4(array[0].x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, array[0].y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, array[0].z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, array[0].w == float4(1.0f, 1.0f, 0.25f, 1.0f).w)); } else { _126 = false; } float4 _127 = 0.0f.xxxx; if (_126) { _127 = _7_colorGreen; } else { _127 = _7_colorRed; } return _127; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }