out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 scalar; vec4 array[1]; scalar = colorGreen * 0.5; scalar.w = 2.0; scalar.y *= 4.0; scalar.yzw *= mat3(0.5); scalar.zywx += vec4(0.25, 0.0, 0.0, 0.75); scalar.x += scalar.w <= 1.0 ? scalar.z : 0.0; array[0] = colorGreen * 0.5; array[0].w = 2.0; array[0].y *= 4.0; array[0].yzw *= mat3(0.5); array[0].zywx += vec4(0.25, 0.0, 0.0, 0.75); array[0].x += array[0].w <= 1.0 ? array[0].z : 0.0; return scalar == vec4(1.0, 1.0, 0.25, 1.0) && array[0] == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed; }