out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; bool switch_with_continue_in_while_loop_bi(int x) { int val = 0; int i = 0; switch (x) { case 1: while (i < 10) { ++i; ++val; continue; } default: ++val; } return val == 11; } bool while_loop_with_break_in_switch_bi(int x) { int val = 0; int i = 0; while (i < 10) { ++i; switch (x) { case 1: ++val; break; default: return false; } ++val; } return val == 20; } bool switch_with_break_in_do_while_loop_bi(int x) { int val = 0; int i = 0; switch (x) { case 1: do { ++i; ++val; break; } while (i < 10); default: ++val; } return val == 2; } bool switch_with_continue_in_do_while_loop_bi(int x) { int val = 0; int i = 0; switch (x) { case 1: do { ++i; ++val; continue; } while (i < 10); default: ++val; } return val == 11; } bool do_while_loop_with_break_in_switch_bi(int x) { int val = 0; int i = 0; do { ++i; switch (x) { case 1: ++val; break; default: return false; } ++val; } while (i < 10); return val == 20; } vec4 main() { int x = int(colorGreen.y); int _0_val = 0; int _1_i = 0; switch (x) { case 1: while (_1_i < 10) { ++_1_i; ++_0_val; break; } default: ++_0_val; } return ((((_0_val == 2 && switch_with_continue_in_while_loop_bi(x)) && while_loop_with_break_in_switch_bi(x)) && switch_with_break_in_do_while_loop_bi(x)) && switch_with_continue_in_do_while_loop_bi(x)) && do_while_loop_with_break_in_switch_bi(x) ? colorGreen : colorRed; }