#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct InnerLUT { float3 values; }; struct OuterLUT { array inner; }; struct Root { array outer; }; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; Root data; data.outer[0].inner[0].values = float3(1.0, 10.0, 100.0); data.outer[0].inner[1].values = float3(2.0, 20.0, 200.0); data.outer[0].inner[2].values = float3(3.0, 30.0, 300.0); data.outer[1].inner[0].values = float3(4.0, 40.0, 400.0); data.outer[1].inner[1].values = float3(5.0, 50.0, 500.0); data.outer[1].inner[2].values = float3(6.0, 60.0, 600.0); data.outer[2].inner[0].values = float3(7.0, 70.0, 700.0); data.outer[2].inner[1].values = float3(8.0, 80.0, 800.0); data.outer[2].inner[2].values = float3(9.0, 90.0, 900.0); float3 expected = float3(0.0); for (int i = 0;i < 3; ++i) { for (int j = 0;j < 3; ++j) { expected += float3(1.0, 10.0, 100.0); if (any(data.outer[i].inner[j].values != expected)) { _out.sk_FragColor = _uniforms.colorRed; return _out; } for (int k = 0;k < 3; ++k) { if (data.outer[i].inner[j].values[k] != expected[k]) { _out.sk_FragColor = _uniforms.colorRed; return _out; } } } } _out.sk_FragColor = _uniforms.colorGreen; return _out; }