61 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40400000 (3.0) i3 = 0x40800000 (4.0) i4 = 0x40A00000 (5.0) i5 = 0x3F800000 (1.0) i6 = 0 i7 = 0 i8 = 0x3F800000 (1.0) i9 = 0x00000001 (1.401298e-45) i10 = 0x00000002 (2.802597e-45) i11 = 0x40000000 (2.0) i12 = 0 i13 = 0 i14 = 0x40000000 (2.0) i15 = 0x3F800000 (1.0) i16 = 0x40000000 (2.0) i17 = 0x40400000 (3.0) i18 = 0x40800000 (4.0) i19 = 0x40A00000 (5.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant $0 = 0x00000001 (1.401298e-45) copy_constant $1 = 0x00000002 (2.802597e-45) copy_4_immutables_unmasked s1.m = i5..8 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] copy_4_immutables_unmasked s1.a[0], s1.a[1], s1.a[2], s1.a[3] = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_constant s1.a[4] = 0x40A00000 (5.0) copy_2_slots_unmasked s1.x, s1.y = $0..1 copy_constant s2.x = 0x00000001 (1.401298e-45) copy_constant s2.y = 0x00000002 (2.802597e-45) copy_4_immutables_unmasked s2.m = i5..8 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] copy_4_uniforms s2.a[0], s2.a[1], s2.a[2], s2.a[3] = testArray[0], testArray[1], testArray[2], testArray[3] copy_uniform s2.a[4] = testArray[4] copy_slot_unmasked $0 = s1.x copy_slot_unmasked $1 = s2.x cmpeq_int $0 = equal($0, $1) copy_slot_unmasked $1 = s1.y copy_slot_unmasked $2 = s2.y cmpeq_int $1 = equal($1, $2) copy_4_slots_unmasked $2..5 = s1.m copy_4_slots_unmasked $6..9 = s2.m cmpeq_4_floats $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 copy_4_slots_unmasked $3..6 = s1.a[0], s1.a[1], s1.a[2], s1.a[3] copy_slot_unmasked $7 = s1.a[4] copy_4_slots_unmasked $8..11 = s2.a[0], s2.a[1], s2.a[2], s2.a[3] copy_slot_unmasked $12 = s2.a[4] cmpeq_n_floats $3..7 = equal($3..7, $8..12) bitwise_and_2_ints $4..5 &= $6..7 bitwise_and_int $4 &= $5 bitwise_and_int $3 &= $4 bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = s1.x copy_constant $2 = 0x00000001 (1.401298e-45) cmpne_int $1 = notEqual($1, $2) copy_slot_unmasked $2 = s1.y copy_constant $3 = 0x00000002 (2.802597e-45) cmpne_int $2 = notEqual($2, $3) copy_4_slots_unmasked $3..6 = s1.m copy_4_immutables_unmasked $7..10 = i11..14 [0x40000000 (2.0), 0, 0, 0x40000000 (2.0)] cmpne_4_floats $3..6 = notEqual($3..6, $7..10) bitwise_or_2_ints $3..4 |= $5..6 bitwise_or_int $3 |= $4 copy_4_slots_unmasked $4..7 = s1.a[0], s1.a[1], s1.a[2], s1.a[3] copy_slot_unmasked $8 = s1.a[4] copy_4_immutables_unmasked $9..12 = i15..18 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_constant $13 = 0x40A00000 (5.0) cmpne_n_floats $4..8 = notEqual($4..8, $9..13) bitwise_or_2_ints $5..6 |= $7..8 bitwise_or_int $5 |= $6 bitwise_or_int $4 |= $5 bitwise_or_2_ints $1..2 |= $3..4 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3