cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float f = _7_colorGreen.y; int _36 = int(_7_colorGreen.y); int i = _36; uint _43 = uint(_7_colorGreen.y); uint u = _43; bool _50 = _7_colorGreen.y != 0.0f; bool b = _50; float f1 = _7_colorGreen.y; float _53 = float(_36); float f2 = _53; float _55 = float(_43); float f3 = _55; float _57 = float(_50); float f4 = _57; int _60 = int(_7_colorGreen.y); int i1 = _60; int i2 = _36; int _63 = int(_43); int i3 = _63; int _65 = int(_50); int i4 = _65; uint _68 = uint(_7_colorGreen.y); uint u1 = _68; uint _70 = uint(_36); uint u2 = _70; uint u3 = _43; uint _73 = uint(_50); uint u4 = _73; bool _77 = _7_colorGreen.y != 0.0f; bool b1 = _77; bool _79 = _36 != 0; bool b2 = _79; bool _81 = _43 != 0u; bool b3 = _81; bool b4 = _50; float4 _112 = 0.0f.xxxx; if ((((((((((((((((_7_colorGreen.y + _53) + _55) + _57) + float(_60)) + float(_36)) + float(_63)) + float(_65)) + float(_68)) + float(_70)) + float(_43)) + float(_73)) + float(_77)) + float(_79)) + float(_81)) + float(_50)) == 16.0f) { _112 = _7_colorGreen; } else { _112 = _7_colorRed; } return _112; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }