58 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform f = colorGreen(1) copy_uniform $0 = colorGreen(1) cast_to_int_from_float $0 = FloatToInt($0) copy_slot_unmasked i = $0 copy_uniform $0 = colorGreen(1) cmpne_imm_float $0 = notEqual($0, 0) copy_slot_unmasked b = $0 copy_slot_unmasked f1 = f copy_slot_unmasked $0 = i cast_to_float_from_int $0 = IntToFloat($0) copy_slot_unmasked f2 = $0 copy_slot_unmasked $0 = b bitwise_and_imm_int $0 &= 0x3F800000 copy_slot_unmasked f3 = $0 copy_slot_unmasked $0 = f cast_to_int_from_float $0 = FloatToInt($0) copy_slot_unmasked i1 = $0 copy_slot_unmasked i2 = i copy_slot_unmasked $0 = b bitwise_and_imm_int $0 &= 0x00000001 copy_slot_unmasked i3 = $0 copy_slot_unmasked $0 = f cmpne_imm_float $0 = notEqual($0, 0) copy_slot_unmasked b1 = $0 copy_slot_unmasked $0 = i cmpne_imm_int $0 = notEqual($0, 0) copy_slot_unmasked b2 = $0 copy_slot_unmasked b3 = b copy_2_slots_unmasked $0..1 = f1, f2 add_float $0 += $1 copy_slot_unmasked $1 = f3 add_float $0 += $1 copy_slot_unmasked $1 = i1 cast_to_float_from_int $1 = IntToFloat($1) add_float $0 += $1 copy_slot_unmasked $1 = i2 cast_to_float_from_int $1 = IntToFloat($1) add_float $0 += $1 copy_slot_unmasked $1 = i3 cast_to_float_from_int $1 = IntToFloat($1) add_float $0 += $1 copy_slot_unmasked $1 = b1 bitwise_and_imm_int $1 &= 0x3F800000 add_float $0 += $1 copy_slot_unmasked $1 = b2 bitwise_and_imm_int $1 &= 0x3F800000 add_float $0 += $1 copy_slot_unmasked $1 = b3 bitwise_and_imm_int $1 &= 0x3F800000 add_float $0 += $1 cmpeq_imm_float $0 = equal($0, 0x41100000 (9.0)) swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3