cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float f = _7_colorGreen.y; int _36 = int(_7_colorGreen.y); int i = _36; bool _43 = _7_colorGreen.y != 0.0f; bool b = _43; float f1 = _7_colorGreen.y; float _46 = float(_36); float f2 = _46; float _48 = float(_43); float f3 = _48; int _51 = int(_7_colorGreen.y); int i1 = _51; int i2 = _36; int _54 = int(_43); int i3 = _54; bool _57 = _7_colorGreen.y != 0.0f; bool b1 = _57; bool _59 = _36 != 0; bool b2 = _59; bool b3 = _43; float4 _77 = 0.0f.xxxx; if (((((((((_7_colorGreen.y + _46) + _48) + float(_51)) + float(_36)) + float(_54)) + float(_57)) + float(_59)) + float(_43)) == 9.0f) { _77 = _7_colorGreen; } else { _77 = _7_colorRed; } return _77; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }