30 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0 i2 = 0 i3 = 0 i4 = 0x3F800000 (1.0) i5 = 0 i6 = 0 i7 = 0 i8 = 0x3F800000 (1.0) i9 = 0x3F800000 (1.0) i10 = 0 i11 = 0 i12 = 0 i13 = 0 i14 = 0x3F800000 (1.0) i15 = 0 i16 = 0 i17 = 0 i18 = 0 i19 = 0x3F800000 (1.0) i20 = 0 i21 = 0 i22 = 0 i23 = 0 i24 = 0x3F800000 (1.0) i25 = 0x3F800000 (1.0) i26 = 0 i27 = 0 i28 = 0x3F800000 (1.0) i29 = 0 i30 = 0 i31 = 0 i32 = 0 store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant result = 0 copy_slot_unmasked $0 = result copy_constant $1 = 0x3F800000 (1.0) add_float $0 += $1 copy_slot_unmasked result = $0 copy_constant $1 = 0x3F800000 (1.0) add_float $0 += $1 copy_slot_unmasked result = $0 copy_slot_unmasked $0 = result copy_constant $1 = 0x3F800000 (1.0) add_float $0 += $1 copy_slot_unmasked result = $0 copy_constant $1 = 0x3F800000 (1.0) add_float $0 += $1 copy_slot_unmasked result = $0 copy_constant $1 = 0x3F800000 (1.0) add_float $0 += $1 copy_slot_unmasked result = $0 copy_slot_unmasked $0 = result copy_constant $1 = 0x3F800000 (1.0) add_float $0 += $1 copy_slot_unmasked result = $0 cmpeq_imm_float $0 = equal($0, 0x40C00000 (6.0)) swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3