Texture2D test2D : register(t0, space0); SamplerState _test2D_sampler : register(s0, space0); Texture2D test2DRect : register(t1, space0); SamplerState _test2DRect_sampler : register(s1, space0); static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { sk_FragColor = test2D.Sample(_test2D_sampler, 0.5f.xx); sk_FragColor = test2DRect.Sample(_test2DRect_sampler, 0.5f.xx); sk_FragColor = test2DRect.Sample(_test2DRect_sampler, 0.5f.xxx.xy / 0.5f.xxx.z); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }