32 instructions store_src_rg v0..1 = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant ok = 0xFFFFFFFF copy_uniform $0 = colorGreen(0) cast_to_uint_from_float $0 = FloatToUint($0) copy_slot_unmasked val = $0 copy_slot_unmasked $1 = val bitwise_xor_imm_int $1 ^= 0xFFFFFFFF copy_2_slots_unmasked mask = $0..1 bitwise_xor_imm_int $0 ^= 0xFFFFFFFF bitwise_xor_imm_int $1 ^= 0xFFFFFFFF copy_2_slots_unmasked imask = $0..1 copy_2_slots_unmasked $0..1 = mask bitwise_xor_imm_int $0 ^= 0xFFFFFFFF bitwise_xor_imm_int $1 ^= 0xFFFFFFFF copy_2_slots_unmasked $2..3 = imask bitwise_xor_imm_int $2 ^= 0xFFFFFFFF bitwise_xor_imm_int $3 ^= 0xFFFFFFFF bitwise_and_2_ints $0..1 &= $2..3 copy_2_slots_unmasked mask = $0..1 copy_slot_unmasked $0 = ok copy_2_slots_unmasked $1..2 = mask cmpeq_imm_int $1 = equal($1, 0) cmpeq_imm_int $2 = equal($2, 0) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3