cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { bool ok = true; uint _36 = uint(_7_colorGreen.x); uint val = _36; uint2 _41 = uint2(_36, ~_36); uint2 mask = _41; uint2 _45 = ~_41; int2 _50 = int2(int(_45.x), int(_45.y)); int2 imask = _50; int2 _52 = ~_50; uint2 _58 = (~_41) & uint2(uint(_52.x), uint(_52.y)); mask = _58; bool _67 = false; if (true) { _67 = all(bool2(_58.x == uint2(0u, 0u).x, _58.y == uint2(0u, 0u).y)); } else { _67 = false; } ok = _67; float4 _68 = 0.0f.xxxx; if (_67) { _68 = _7_colorGreen; } else { _68 = _7_colorRed; } return _68; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }