316 instructions [immutable slots] i0 = 0x4E6E6B28 (1e+09) i1 = 0x00000002 (2.802597e-45) i2 = 0x00000002 (2.802597e-45) i3 = 0x00000002 (2.802597e-45) i4 = 0x00000002 (2.802597e-45) i5 = 0x60AD78EC (1e+20) i6 = 0x60AD78EC (1e+20) i7 = 0x60AD78EC (1e+20) i8 = 0x60AD78EC (1e+20) i9 = 0x60AD78EC (1e+20) i10 = 0x60AD78EC (1e+20) i11 = 0x60AD78EC (1e+20) i12 = 0x60AD78EC (1e+20) i13 = 0x60AD78EC (1e+20) i14 = 0x60AD78EC (1e+20) i15 = 0x60AD78EC (1e+20) i16 = 0x60AD78EC (1e+20) i17 = 0x60AD78EC (1e+20) i18 = 0x60AD78EC (1e+20) i19 = 0x60AD78EC (1e+20) i20 = 0x60AD78EC (1e+20) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant $0 = 0x7B4097CE (1e+36) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) copy_slot_unmasked hugeH = $0 copy_constant $0 = 0x7B4097CE (1e+36) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) mul_imm_float $0 *= 0x4E6E6B28 (1e+09) copy_slot_unmasked hugeF = $0 copy_constant $0 = 0x40000000 (2.0) mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 copy_slot_unmasked hugeI = $0 copy_constant $0 = 0x80000000 (-0.0) mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 copy_slot_unmasked hugeU = $0 copy_constant $0 = 0x00004000 (2.295887e-41) mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 copy_slot_unmasked hugeS = $0 copy_constant $0 = 0x00008000 (4.591775e-41) mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 copy_slot_unmasked hugeUS = $0 copy_constant $0 = 0x80000000 (-0.0) mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 copy_slot_unmasked hugeNI = $0 copy_constant $0 = 0xFFFF8000 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 mul_imm_int $0 *= 0x00000002 copy_slot_unmasked hugeNS = $0 splat_4_constants $0..3 = 0x40000000 (2.0) splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 copy_4_slots_unmasked hugeIvec = $0..3 splat_4_constants $0..3 = 0x80000000 (-0.0) splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 splat_4_constants $4..7 = 0x00000002 (2.802597e-45) mul_4_ints $0..3 *= $4..7 copy_4_slots_unmasked hugeUvec = $0..3 splat_4_constants $16..19 = 0x60AD78EC (1e+20) splat_4_constants $20..23 = 0x60AD78EC (1e+20) splat_4_constants $24..27 = 0x60AD78EC (1e+20) splat_4_constants $28..31 = 0x60AD78EC (1e+20) splat_4_constants $32..35 = 0x60AD78EC (1e+20) splat_4_constants $36..39 = 0x60AD78EC (1e+20) splat_4_constants $40..43 = 0x60AD78EC (1e+20) splat_4_constants $44..47 = 0x60AD78EC (1e+20) matrix_multiply_4 mat4x4($0..15) = mat4x4($16..31) * mat4x4($32..47) copy_4_slots_unmasked hugeMxM(0..3) = $0..3 copy_4_slots_unmasked hugeMxM(4..7) = $4..7 copy_4_slots_unmasked hugeMxM(8..11) = $8..11 copy_4_slots_unmasked hugeMxM(12..15) = $12..15 splat_4_constants $4..7 = 0x60AD78EC (1e+20) splat_4_constants $8..11 = 0x60AD78EC (1e+20) splat_4_constants $12..15 = 0x60AD78EC (1e+20) splat_4_constants $16..19 = 0x60AD78EC (1e+20) splat_4_constants $20..23 = 0x60AD78EC (1e+20) matrix_multiply_4 mat1x4($0..3) = mat4x4($4..19) * mat1x4($20..23) copy_4_slots_unmasked hugeMxV = $0..3 splat_4_constants $4..7 = 0x60AD78EC (1e+20) splat_4_constants $8..11 = 0x60AD78EC (1e+20) splat_4_constants $12..15 = 0x60AD78EC (1e+20) splat_4_constants $16..19 = 0x60AD78EC (1e+20) splat_4_constants $20..23 = 0x60AD78EC (1e+20) matrix_multiply_4 mat4x1($0..3) = mat4x1($4..7) * mat4x4($8..23) copy_4_slots_unmasked hugeVxM = $0..3 copy_4_uniforms $0..3 = colorGreen copy_slot_unmasked $4 = hugeH max_imm_float $4 = max($4, 0) min_imm_float $4 = min($4, 0x3F800000 (1.0)) swizzle_4 $4..7 = ($4..7).xxxx mul_4_floats $0..3 *= $4..7 copy_slot_unmasked $4 = hugeF max_imm_float $4 = max($4, 0) min_imm_float $4 = min($4, 0x3F800000 (1.0)) swizzle_4 $4..7 = ($4..7).xxxx mul_4_floats $0..3 *= $4..7 copy_slot_unmasked $4 = hugeI cast_to_float_from_int $4 = IntToFloat($4) max_imm_float $4 = max($4, 0) min_imm_float $4 = min($4, 0x3F800000 (1.0)) swizzle_4 $4..7 = ($4..7).xxxx mul_4_floats $0..3 *= $4..7 copy_slot_unmasked $4 = hugeU cast_to_float_from_uint $4 = UintToFloat($4) max_imm_float $4 = max($4, 0) min_imm_float $4 = min($4, 0x3F800000 (1.0)) swizzle_4 $4..7 = ($4..7).xxxx mul_4_floats $0..3 *= $4..7 copy_slot_unmasked $4 = hugeS cast_to_float_from_int $4 = IntToFloat($4) max_imm_float $4 = max($4, 0) min_imm_float $4 = min($4, 0x3F800000 (1.0)) swizzle_4 $4..7 = ($4..7).xxxx mul_4_floats $0..3 *= $4..7 copy_slot_unmasked $4 = hugeUS cast_to_float_from_uint $4 = UintToFloat($4) max_imm_float $4 = max($4, 0) min_imm_float $4 = min($4, 0x3F800000 (1.0)) swizzle_4 $4..7 = ($4..7).xxxx mul_4_floats $0..3 *= $4..7 copy_slot_unmasked $4 = hugeNI cast_to_float_from_int $4 = IntToFloat($4) max_imm_float $4 = max($4, 0) min_imm_float $4 = min($4, 0x3F800000 (1.0)) swizzle_4 $4..7 = ($4..7).xxxx mul_4_floats $0..3 *= $4..7 copy_slot_unmasked $4 = hugeNS cast_to_float_from_int $4 = IntToFloat($4) max_imm_float $4 = max($4, 0) min_imm_float $4 = min($4, 0x3F800000 (1.0)) swizzle_4 $4..7 = ($4..7).xxxx mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = hugeIvec cast_to_float_from_4_ints $4..7 = IntToFloat($4..7) splat_4_constants $8..11 = 0 max_4_floats $4..7 = max($4..7, $8..11) splat_4_constants $8..11 = 0x3F800000 (1.0) min_4_floats $4..7 = min($4..7, $8..11) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = hugeUvec cast_to_float_from_4_uints $4..7 = UintToFloat($4..7) splat_4_constants $8..11 = 0 max_4_floats $4..7 = max($4..7, $8..11) splat_4_constants $8..11 = 0x3F800000 (1.0) min_4_floats $4..7 = min($4..7, $8..11) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = hugeMxM(0..3) splat_4_constants $8..11 = 0 max_4_floats $4..7 = max($4..7, $8..11) splat_4_constants $8..11 = 0x3F800000 (1.0) min_4_floats $4..7 = min($4..7, $8..11) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = hugeMxV splat_4_constants $8..11 = 0 max_4_floats $4..7 = max($4..7, $8..11) splat_4_constants $8..11 = 0x3F800000 (1.0) min_4_floats $4..7 = min($4..7, $8..11) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = hugeVxM splat_4_constants $8..11 = 0 max_4_floats $4..7 = max($4..7, $8..11) splat_4_constants $8..11 = 0x3F800000 (1.0) min_4_floats $4..7 = min($4..7, $8..11) mul_4_floats $0..3 *= $4..7 load_src src.rgba = $0..3