cbuffer _UniformBuffer : register(b0, space0) { float4 _9_colorGreen : packoffset(c0); float4 _9_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; int out_param_func2_ih(out float _33) { _33 = _9_colorRed.x; return int(_9_colorRed.x); } void out_param_func1_vh(out float _24) { _24 = _9_colorGreen.y; } float4 main(float2 _41) { float testArray[2] = { 0.0f, 0.0f }; float _48 = 0.0f; int _49 = out_param_func2_ih(_48); testArray[0] = _48; float _53 = testArray[_49]; out_param_func1_vh(_53); testArray[_49] = _53; bool _67 = false; if (testArray[0] == 1.0f) { _67 = testArray[1] == 1.0f; } else { _67 = false; } float4 _68 = 0.0f.xxxx; if (_67) { _68 = _9_colorGreen; } else { _68 = _9_colorRed; } return _68; } void frag_main() { float2 _19 = 0.0f.xx; sk_FragColor = main(_19); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }