30 instructions [immutable slots] i0 = 0 i1 = 0x3F800000 (1.0) i2 = 0x40000000 (2.0) i3 = 0x40400000 (3.0) i4 = 0x40000000 (2.0) i5 = 0x40400000 (3.0) i6 = 0 i7 = 0x40A00000 (5.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_immutables_unmasked result = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] copy_4_slots_unmasked color = result copy_constant x = 0x3F800000 (1.0) copy_constant y = 0x40000000 (2.0) copy_4_slots_unmasked $0..3 = color copy_slot_unmasked $1 = $2 copy_2_slots_unmasked color₁ = $0..1 copy_constant z = 0x40A00000 (5.0) copy_2_slots_unmasked $0..1 = color₁ swizzle_copy_2_slots_masked (color₁).yx = Mask($0..1) copy_2_slots_unmasked $0..1 = x, y add_float $0 += $1 copy_slot_unmasked $1 = z copy_2_slots_unmasked $2..3 = color₁ swizzle_copy_2_slots_masked (color(0..2)).xz = Mask($2..3) label label 0x00000001 copy_2_slots_unmasked t = $0..1 swizzle_copy_2_slots_masked (color).yw = Mask($0..1) copy_4_slots_unmasked result = color label label 0 copy_4_slots_unmasked $0..3 = result copy_4_immutables_unmasked $4..7 = i4..7 [0x40000000 (2.0), 0x40400000 (3.0), 0, 0x40A00000 (5.0)] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3