cbuffer _UniformBuffer : register(b0, space0) { float4 _9_colorGreen : packoffset(c0); float4 _9_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float2 swizzle_lvalue_h2hhh2h(float _24, float _25, inout float2 _26, float _27) { _26 = float2(_26.y, _26.x); return float2(_24 + _25, _27); } void func_vh4(inout float4 _39) { float _43 = 1.0f; float _45 = 2.0f; float2 _48 = _39.xz; float _50 = 5.0f; float2 _51 = swizzle_lvalue_h2hhh2h(_43, _45, _48, _50); _39 = float4(_48.x, _39.y, _48.y, _39.w); float2 t = _51; _39 = float4(_39.x, _51.x, _39.z, _51.y); } float4 main(float2 _58) { float4 result = float4(0.0f, 1.0f, 2.0f, 3.0f); float4 _63 = float4(0.0f, 1.0f, 2.0f, 3.0f); func_vh4(_63); result = _63; float4 _71 = 0.0f.xxxx; if (all(bool4(_63.x == float4(2.0f, 3.0f, 0.0f, 5.0f).x, _63.y == float4(2.0f, 3.0f, 0.0f, 5.0f).y, _63.z == float4(2.0f, 3.0f, 0.0f, 5.0f).z, _63.w == float4(2.0f, 3.0f, 0.0f, 5.0f).w))) { _71 = _9_colorGreen; } else { _71 = _9_colorRed; } return _71; } void frag_main() { float2 _19 = 0.0f.xx; sk_FragColor = main(_19); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }