252 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant h = 0 copy_uniform v = colorWhite(0) copy_slot_unmasked h = v label label 0 splat_2_constants h2 = 0 copy_uniform $0 = colorWhite(1) copy_slot_unmasked $1 = $0 copy_2_slots_unmasked v₁ = $0..1 copy_2_slots_unmasked h2 = $0..1 label label 0x00000001 splat_3_constants h3 = 0 copy_uniform $0 = colorWhite(2) swizzle_3 $0..2 = ($0..2).xxx copy_3_slots_unmasked v₂ = $0..2 copy_3_slots_unmasked h3 = $0..2 label label 0x00000002 splat_4_constants h4 = 0 copy_uniform $0 = colorWhite(3) swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked v₃ = $0..3 copy_4_slots_unmasked h4 = $0..3 label label 0x00000003 copy_uniform v = colorWhite(0) copy_slot_unmasked h3(1) = v label label 0x00000004 copy_uniform $0 = colorWhite(1) copy_slot_unmasked $1 = $0 copy_2_slots_unmasked v₁ = $0..1 swizzle_copy_2_slots_masked (h3).xz = Mask($0..1) label label 0x00000005 copy_uniform $0 = colorWhite(3) swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked v₃ = $0..3 swizzle_copy_4_slots_masked (h4).zwxy = Mask($0..3) label label 0x00000006 splat_4_constants h2x2 = 0 copy_constant $0 = 0 copy_uniform $1 = colorWhite(0) swizzle_4 $0..3 = ($0..3).yxxy copy_4_slots_unmasked v₄ = $0..3 copy_4_slots_unmasked h2x2 = $0..3 label label 0x00000007 splat_4_constants h3x3(0..3) = 0 splat_4_constants h3x3(4..7) = 0 copy_constant h3x3(8) = 0 copy_constant $0 = 0 copy_uniform $1 = colorWhite(1) shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1] copy_4_slots_unmasked v₅(0..3) = $0..3 copy_4_slots_unmasked v₅(4..7) = $4..7 copy_slot_unmasked v₅(8) = $8 copy_4_slots_unmasked h3x3(0..3) = $0..3 copy_4_slots_unmasked h3x3(4..7) = $4..7 copy_slot_unmasked h3x3(8) = $8 label label 0x00000008 splat_4_constants h4x4(0..3) = 0 splat_4_constants h4x4(4..7) = 0 splat_4_constants h4x4(8..11) = 0 splat_4_constants h4x4(12..15) = 0 copy_constant $0 = 0 copy_uniform $1 = colorWhite(2) shuffle $0..15 = ($0..15)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] copy_4_slots_unmasked v₆(0..3) = $0..3 copy_4_slots_unmasked v₆(4..7) = $4..7 copy_4_slots_unmasked v₆(8..11) = $8..11 copy_4_slots_unmasked v₆(12..15) = $12..15 copy_4_slots_unmasked h4x4(0..3) = $0..3 copy_4_slots_unmasked h4x4(4..7) = $4..7 copy_4_slots_unmasked h4x4(8..11) = $8..11 copy_4_slots_unmasked h4x4(12..15) = $12..15 label label 0x00000009 copy_uniform $0 = colorWhite(2) swizzle_3 $0..2 = ($0..2).xxx copy_3_slots_unmasked v₂ = $0..2 copy_3_slots_unmasked h3x3(3..5) = $0..2 label label 0x0000000A copy_uniform v = colorWhite(0) copy_slot_unmasked h4x4(15) = v label label 0x0000000B copy_uniform v = colorWhite(0) copy_slot_unmasked h2x2(0) = v label label 0x0000000C copy_constant i = 0 copy_uniform $0 = colorWhite(0) cast_to_int_from_float $0 = FloatToInt($0) copy_slot_unmasked v₇ = $0 copy_slot_unmasked i = $0 label label 0x0000000D splat_2_constants i2 = 0 copy_uniform $0 = colorWhite(1) cast_to_int_from_float $0 = FloatToInt($0) copy_slot_unmasked $1 = $0 copy_2_slots_unmasked v₈ = $0..1 copy_2_slots_unmasked i2 = $0..1 label label 0x0000000E splat_3_constants i3 = 0 copy_uniform $0 = colorWhite(2) cast_to_int_from_float $0 = FloatToInt($0) swizzle_3 $0..2 = ($0..2).xxx copy_3_slots_unmasked v₉ = $0..2 copy_3_slots_unmasked i3 = $0..2 label label 0x0000000F splat_4_constants i4 = 0 copy_uniform $0 = colorWhite(3) cast_to_int_from_float $0 = FloatToInt($0) swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked v₁₀ = $0..3 copy_4_slots_unmasked i4 = $0..3 label label 0x00000010 copy_uniform $0 = colorWhite(2) cast_to_int_from_float $0 = FloatToInt($0) swizzle_3 $0..2 = ($0..2).xxx copy_3_slots_unmasked v₉ = $0..2 copy_3_slots_unmasked i4(0..2) = $0..2 label label 0x00000011 copy_uniform $0 = colorWhite(0) cast_to_int_from_float $0 = FloatToInt($0) copy_slot_unmasked v₇ = $0 copy_slot_unmasked i2(1) = $0 label label 0x00000012 copy_constant f = 0 copy_uniform v₁₁ = colorWhite(0) copy_slot_unmasked f = v₁₁ label label 0x00000013 splat_2_constants f2 = 0 copy_uniform $0 = colorWhite(1) copy_slot_unmasked $1 = $0 copy_2_slots_unmasked v₁₂ = $0..1 copy_2_slots_unmasked f2 = $0..1 label label 0x00000014 splat_3_constants f3 = 0 copy_uniform $0 = colorWhite(2) swizzle_3 $0..2 = ($0..2).xxx copy_3_slots_unmasked v₁₃ = $0..2 copy_3_slots_unmasked f3 = $0..2 label label 0x00000015 splat_4_constants f4 = 0 copy_uniform $0 = colorWhite(3) swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked v₁₄ = $0..3 copy_4_slots_unmasked f4 = $0..3 label label 0x00000016 copy_uniform $0 = colorWhite(1) copy_slot_unmasked $1 = $0 copy_2_slots_unmasked v₁₂ = $0..1 copy_2_slots_unmasked f3(0..1) = $0..1 label label 0x00000017 copy_uniform v₁₁ = colorWhite(0) copy_slot_unmasked f2(0) = v₁₁ label label 0x00000018 splat_4_constants f2x2 = 0 copy_constant $0 = 0 copy_uniform $1 = colorWhite(0) swizzle_4 $0..3 = ($0..3).yxxy copy_4_slots_unmasked v₁₅ = $0..3 copy_4_slots_unmasked f2x2 = $0..3 label label 0x00000019 splat_4_constants f3x3(0..3) = 0 splat_4_constants f3x3(4..7) = 0 copy_constant f3x3(8) = 0 copy_constant $0 = 0 copy_uniform $1 = colorWhite(1) shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1] copy_4_slots_unmasked v₁₆(0..3) = $0..3 copy_4_slots_unmasked v₁₆(4..7) = $4..7 copy_slot_unmasked v₁₆(8) = $8 copy_4_slots_unmasked f3x3(0..3) = $0..3 copy_4_slots_unmasked f3x3(4..7) = $4..7 copy_slot_unmasked f3x3(8) = $8 label label 0x0000001A splat_4_constants f4x4(0..3) = 0 splat_4_constants f4x4(4..7) = 0 splat_4_constants f4x4(8..11) = 0 splat_4_constants f4x4(12..15) = 0 copy_constant $0 = 0 copy_uniform $1 = colorWhite(2) shuffle $0..15 = ($0..15)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] copy_4_slots_unmasked v₁₇(0..3) = $0..3 copy_4_slots_unmasked v₁₇(4..7) = $4..7 copy_4_slots_unmasked v₁₇(8..11) = $8..11 copy_4_slots_unmasked v₁₇(12..15) = $12..15 copy_4_slots_unmasked f4x4(0..3) = $0..3 copy_4_slots_unmasked f4x4(4..7) = $4..7 copy_4_slots_unmasked f4x4(8..11) = $8..11 copy_4_slots_unmasked f4x4(12..15) = $12..15 label label 0x0000001B copy_uniform v₁₁ = colorWhite(0) copy_slot_unmasked f2x2(0) = v₁₁ label label 0x0000001C copy_constant b = 0 copy_uniform $0 = colorWhite(0) cmpne_imm_float $0 = notEqual($0, 0) copy_slot_unmasked v₁₈ = $0 copy_slot_unmasked b = $0 label label 0x0000001D splat_2_constants b2 = 0 copy_uniform $0 = colorWhite(1) cmpne_imm_float $0 = notEqual($0, 0) copy_slot_unmasked $1 = $0 copy_2_slots_unmasked v₁₉ = $0..1 copy_2_slots_unmasked b2 = $0..1 label label 0x0000001E splat_3_constants b3 = 0 copy_uniform $0 = colorWhite(2) cmpne_imm_float $0 = notEqual($0, 0) swizzle_3 $0..2 = ($0..2).xxx copy_3_slots_unmasked v₂₀ = $0..2 copy_3_slots_unmasked b3 = $0..2 label label 0x0000001F splat_4_constants b4 = 0 copy_uniform $0 = colorWhite(3) cmpne_imm_float $0 = notEqual($0, 0) swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked v₂₁ = $0..3 copy_4_slots_unmasked b4 = $0..3 label label 0x00000020 copy_uniform $0 = colorWhite(1) cmpne_imm_float $0 = notEqual($0, 0) copy_slot_unmasked $1 = $0 copy_2_slots_unmasked v₁₉ = $0..1 swizzle_copy_2_slots_masked (b4).xw = Mask($0..1) label label 0x00000021 copy_uniform $0 = colorWhite(0) cmpne_imm_float $0 = notEqual($0, 0) copy_slot_unmasked v₁₈ = $0 copy_slot_unmasked b3(2) = $0 label label 0x00000022 copy_constant ok = 0xFFFFFFFF copy_slot_unmasked $0 = ok copy_slot_unmasked $1 = h copy_slot_unmasked $2 = h2(0) mul_float $1 *= $2 copy_slot_unmasked $2 = h3(0) mul_float $1 *= $2 copy_slot_unmasked $2 = h4(0) mul_float $1 *= $2 copy_slot_unmasked $2 = h2x2(0) mul_float $1 *= $2 copy_slot_unmasked $2 = h3x3(0) mul_float $1 *= $2 copy_slot_unmasked $2 = h4x4(0) mul_float $1 *= $2 cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_slot_unmasked $1 = f copy_slot_unmasked $2 = f2(0) mul_float $1 *= $2 copy_slot_unmasked $2 = f3(0) mul_float $1 *= $2 copy_slot_unmasked $2 = f4(0) mul_float $1 *= $2 copy_slot_unmasked $2 = f2x2(0) mul_float $1 *= $2 copy_slot_unmasked $2 = f3x3(0) mul_float $1 *= $2 copy_slot_unmasked $2 = f4x4(0) mul_float $1 *= $2 cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_slot_unmasked $1 = i copy_slot_unmasked $2 = i2(0) mul_int $1 *= $2 copy_slot_unmasked $2 = i3(0) mul_int $1 *= $2 copy_slot_unmasked $2 = i4(0) mul_int $1 *= $2 cmpeq_imm_int $1 = equal($1, 0x00000001) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_slot_unmasked $1 = b copy_slot_unmasked $2 = b2(0) bitwise_and_int $1 &= $2 copy_slot_unmasked $2 = b3(0) bitwise_and_int $1 &= $2 copy_slot_unmasked $2 = b4(0) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3