cbuffer _UniformBuffer : register(b0, space0) { float4 _29_colorGreen : packoffset(c0); float4 _29_colorRed : packoffset(c1); float4 _29_colorWhite : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void out_half_vh(out float _44) { _44 = _29_colorWhite.x; } void out_half2_vh2(out float2 _53) { _53 = _29_colorWhite.y.xx; } void out_half3_vh3(out float3 _62) { _62 = _29_colorWhite.z.xxx; } void out_half4_vh4(out float4 _70) { _70 = _29_colorWhite.w.xxxx; } void out_half2x2_vh22(out float2x2 _79) { _79 = float2x2(float2(_29_colorWhite.x, 0.0f), float2(0.0f, _29_colorWhite.x)); } void out_half3x3_vh33(out float3x3 _90) { _90 = float3x3(float3(_29_colorWhite.y, 0.0f, 0.0f), float3(0.0f, _29_colorWhite.y, 0.0f), float3(0.0f, 0.0f, _29_colorWhite.y)); } void out_half4x4_vh44(out float4x4 _102) { _102 = float4x4(float4(_29_colorWhite.z, 0.0f, 0.0f, 0.0f), float4(0.0f, _29_colorWhite.z, 0.0f, 0.0f), float4(0.0f, 0.0f, _29_colorWhite.z, 0.0f), float4(0.0f, 0.0f, 0.0f, _29_colorWhite.z)); } void out_int_vi(out int _114) { _114 = int(_29_colorWhite.x); } void out_int2_vi2(out int2 _123) { _123 = int(_29_colorWhite.y).xx; } void out_int3_vi3(out int3 _133) { _133 = int(_29_colorWhite.z).xxx; } void out_int4_vi4(out int4 _143) { _143 = int(_29_colorWhite.w).xxxx; } void out_float_vf(out float _150) { _150 = _29_colorWhite.x; } void out_float2_vf2(out float2 _155) { _155 = _29_colorWhite.y.xx; } void out_float3_vf3(out float3 _161) { _161 = _29_colorWhite.z.xxx; } void out_float4_vf4(out float4 _167) { _167 = _29_colorWhite.w.xxxx; } void out_float2x2_vf22(out float2x2 _173) { _173 = float2x2(float2(_29_colorWhite.x, 0.0f), float2(0.0f, _29_colorWhite.x)); } void out_float3x3_vf33(out float3x3 _181) { _181 = float3x3(float3(_29_colorWhite.y, 0.0f, 0.0f), float3(0.0f, _29_colorWhite.y, 0.0f), float3(0.0f, 0.0f, _29_colorWhite.y)); } void out_float4x4_vf44(out float4x4 _190) { _190 = float4x4(float4(_29_colorWhite.z, 0.0f, 0.0f, 0.0f), float4(0.0f, _29_colorWhite.z, 0.0f, 0.0f), float4(0.0f, 0.0f, _29_colorWhite.z, 0.0f), float4(0.0f, 0.0f, 0.0f, _29_colorWhite.z)); } void out_bool_vb(out bool _203) { _203 = _29_colorWhite.x != 0.0f; } void out_bool2_vb2(out bool2 _212) { _212 = (_29_colorWhite.y != 0.0f).xx; } void out_bool3_vb3(out bool3 _222) { _222 = (_29_colorWhite.z != 0.0f).xxx; } void out_bool4_vb4(out bool4 _232) { _232 = (_29_colorWhite.w != 0.0f).xxxx; } float4 main(float2 _240) { float _243 = 0.0f; out_half_vh(_243); float h = _243; float2 _247 = 0.0f.xx; out_half2_vh2(_247); float2 h2 = _247; float3 _251 = 0.0f.xxx; out_half3_vh3(_251); float3 h3 = _251; float4 _255 = 0.0f.xxxx; out_half4_vh4(_255); float4 h4 = _255; float _260 = 0.0f; out_half_vh(_260); h3.y = _260; float2 _263 = 0.0f.xx; out_half2_vh2(_263); h3 = float3(_263.x, h3.y, _263.y); float4 _268 = 0.0f.xxxx; out_half4_vh4(_268); h4 = float4(_268.z, _268.w, _268.x, _268.y); float2x2 _274 = float2x2(0.0f.xx, 0.0f.xx); out_half2x2_vh22(_274); float2x2 h2x2 = _274; float3x3 _278 = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); out_half3x3_vh33(_278); float3x3 h3x3 = _278; float4x4 _282 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); out_half4x4_vh44(_282); float4x4 h4x4 = _282; float3 _286 = 0.0f.xxx; out_half3_vh3(_286); h3x3[1] = _286; float _292 = 0.0f; out_half_vh(_292); h4x4[3].w = _292; float _298 = 0.0f; out_half_vh(_298); h2x2[0].x = _298; int _302 = 0; out_int_vi(_302); int i = _302; int2 _306 = int2(0, 0); out_int2_vi2(_306); int2 i2 = _306; int3 _310 = int3(0, 0, 0); out_int3_vi3(_310); int3 i3 = _310; int4 _314 = int4(0, 0, 0, 0); out_int4_vi4(_314); int4 i4 = _314; int3 _317 = int3(0, 0, 0); out_int3_vi3(_317); i4 = int4(_317.x, _317.y, _317.z, i4.w); int _323 = 0; out_int_vi(_323); i2.y = _323; float _327 = 0.0f; out_float_vf(_327); float f = _327; float2 _331 = 0.0f.xx; out_float2_vf2(_331); float2 f2 = _331; float3 _335 = 0.0f.xxx; out_float3_vf3(_335); float3 f3 = _335; float4 _339 = 0.0f.xxxx; out_float4_vf4(_339); float4 f4 = _339; float2 _342 = 0.0f.xx; out_float2_vf2(_342); f3 = float3(_342.x, _342.y, f3.z); float _348 = 0.0f; out_float_vf(_348); f2.x = _348; float2x2 _352 = float2x2(0.0f.xx, 0.0f.xx); out_float2x2_vf22(_352); float2x2 f2x2 = _352; float3x3 _356 = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); out_float3x3_vf33(_356); float3x3 f3x3 = _356; float4x4 _360 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); out_float4x4_vf44(_360); float4x4 f4x4 = _360; float _365 = 0.0f; out_float_vf(_365); f2x2[0].x = _365; bool _369 = false; out_bool_vb(_369); bool b = _369; bool2 _373 = bool2(false, false); out_bool2_vb2(_373); bool2 b2 = _373; bool3 _377 = bool3(false, false, false); out_bool3_vb3(_377); bool3 b3 = _377; bool4 _381 = bool4(false, false, false, false); out_bool4_vb4(_381); bool4 b4 = _381; bool2 _384 = bool2(false, false); out_bool2_vb2(_384); b4 = bool4(_384.x, b4.y, b4.z, _384.y); bool _390 = false; out_bool_vb(_390); b3.z = _390; bool ok = true; bool _422 = false; if (true) { _422 = 1.0f == ((((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x); } else { _422 = false; } ok = _422; bool _448 = false; if (_422) { _448 = 1.0f == ((((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x); } else { _448 = false; } ok = _448; bool _462 = false; if (_448) { _462 = 1 == (((i * i2.x) * i3.x) * i4.x); } else { _462 = false; } ok = _462; bool _481 = false; if (_462) { bool _470 = false; if (b) { _470 = b2.x; } else { _470 = false; } bool _475 = false; if (_470) { _475 = b3.x; } else { _475 = false; } bool _480 = false; if (_475) { _480 = b4.x; } else { _480 = false; } _481 = _480; } else { _481 = false; } ok = _481; float4 _482 = 0.0f.xxxx; if (_481) { _482 = _29_colorGreen; } else { _482 = _29_colorRed; } return _482; } void frag_main() { float2 _39 = 0.0f.xx; sk_FragColor = main(_39); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }