18 instructions store_src_rg c = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_2_constants testArray[0], testArray[1] = 0 copy_uniform v = colorRed(0) copy_slot_unmasked $12 = v cast_to_int_from_float $12 = FloatToInt($12) copy_slot_unmasked testArray[0] = v label label 0 copy_from_indirect_unmasked $0 = Indirect(testArray[0] + $12) copy_slot_unmasked $0 = testArray[0] cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0)) copy_slot_unmasked $1 = testArray[1] cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3