cbuffer _UniformBuffer : register(b0, space0) { float4 _8_colorGreen : packoffset(c0); float4 _8_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; int out_param_func2_ih(out float _24) { _24 = _8_colorRed.x; return int(_8_colorRed.x); } float4 main(float2 _33) { float testArray[2] = { 0.0f, 0.0f }; float _41 = 0.0f; int _42 = out_param_func2_ih(_41); testArray[0] = _41; bool _57 = false; if (testArray[0] == 1.0f) { _57 = testArray[1] == 1.0f; } else { _57 = false; } float4 _58 = 0.0f.xxxx; if (_57) { _58 = _8_colorGreen; } else { _58 = _8_colorRed; } return _58; } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }