static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(inout float2 _18) { _18 *= 0.3333333432674407958984375f; return 1.0f.xxxx; } void frag_main() { float2 _14 = 0.0f.xx; float4 _16 = main(_14); sk_FragColor = _16; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }