#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; float unknownInput; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float x = 1.0; float y = 2.0; int z = 3; x = (x - x) + ((y * x) * x) * (y - x); y = (x / y) / x; z = (((z / 2) % 3 << 4) >> 2) << 1; bool b = x > 4.0 == x < 2.0 || 2.0 >= _uniforms.unknownInput && y <= x; bool c = _uniforms.unknownInput > 2.0; bool d = b != c; bool e = b && c; bool f = b || c; x += 12.0; x -= 12.0; x *= (y *= 0.1); z |= 0; z &= -1; z ^= 0; z >>= 2; z <<= 4; z %= 5; x = float((_uniforms.colorGreen.xy, 6)); y = float(((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0)); z = int((_uniforms.colorRed.zw, 6)); int2 w = int2(-6); w = ~w; _out.sk_FragColor = (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }