out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; uniform float unknownInput; vec4 main() { float x = 1.0; float y = 2.0; int z = 3; x = (x - x) + ((y * x) * x) * (y - x); y = (x / y) / x; z = (((z / 2) % 3 << 4) >> 2) << 1; bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x; bool c = unknownInput > 2.0; bool d = b ^^ c; bool e = b && c; bool f = b || c; x += 12.0; x -= 12.0; x *= (y *= 0.1); z |= 0; z &= -1; z ^= 0; z >>= 2; z <<= 4; z %= 5; x = float((colorGreen.xy, 6)); y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0); z = (colorRed.zw, 6); ivec2 w = ivec2(-6); w = ~w; return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed; }