97 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant x = 0x3F800000 (1.0) copy_constant y = 0x40000000 (2.0) copy_constant z = 0x00000003 (4.203895e-45) copy_slot_unmasked $0 = x copy_slot_unmasked $1 = x sub_float $0 -= $1 copy_slot_unmasked $1 = y copy_slot_unmasked $2 = x mul_float $1 *= $2 copy_slot_unmasked $2 = x mul_float $1 *= $2 copy_slot_unmasked $2 = y copy_slot_unmasked $3 = x sub_float $2 -= $3 mul_float $1 *= $2 add_float $0 += $1 copy_slot_unmasked x = $0 copy_slot_unmasked $1 = y div_float $0 /= $1 copy_slot_unmasked $1 = x div_float $0 /= $1 copy_slot_unmasked y = $0 copy_slot_unmasked $0 = z copy_constant $1 = 0x00000002 (2.802597e-45) div_int $0 /= $1 mul_imm_int $0 *= 0x00000003 add_imm_int $0 += 0x00000004 add_imm_int $0 += 0xFFFFFFFE copy_slot_unmasked z = $0 copy_constant $0 = 0x40800000 (4.0) copy_slot_unmasked $1 = x cmplt_float $0 = lessThan($0, $1) copy_slot_unmasked $1 = x cmplt_imm_float $1 = lessThan($1, 0x40000000 (2.0)) cmpeq_int $0 = equal($0, $1) copy_uniform $1 = unknownInput cmple_imm_float $1 = lessThanEqual($1, 0x40000000 (2.0)) copy_slot_unmasked $2 = y copy_slot_unmasked $3 = x cmple_float $2 = lessThanEqual($2, $3) bitwise_and_int $1 &= $2 bitwise_or_int $0 |= $1 copy_slot_unmasked b = $0 copy_constant $0 = 0x40000000 (2.0) copy_uniform $1 = unknownInput cmplt_float $0 = lessThan($0, $1) copy_slot_unmasked c = $0 copy_2_slots_unmasked $0..1 = b, c bitwise_xor_int $0 ^= $1 copy_slot_unmasked d = $0 copy_2_slots_unmasked $0..1 = b, c bitwise_and_int $0 &= $1 copy_slot_unmasked e = $0 copy_2_slots_unmasked $0..1 = b, c bitwise_or_int $0 |= $1 copy_slot_unmasked f = $0 add_imm_float x += 0x41400000 (12.0) add_imm_float x += 0xC1400000 (-12.0) copy_2_slots_unmasked $0..1 = x, y mul_imm_float $1 *= 0x3DCCCCCD (0.1) copy_slot_unmasked y = $1 mul_float $0 *= $1 copy_slot_unmasked x = $0 copy_constant x = 0x40C00000 (6.0) copy_slot_unmasked $0 = b bitwise_and_imm_int $0 &= 0x3F800000 copy_slot_unmasked $1 = c bitwise_and_imm_int $1 &= 0x3F800000 mul_float $0 *= $1 copy_slot_unmasked $1 = d bitwise_and_imm_int $1 &= 0x3F800000 mul_float $0 *= $1 copy_slot_unmasked $1 = e bitwise_and_imm_int $1 &= 0x3F800000 mul_float $0 *= $1 copy_slot_unmasked $1 = f bitwise_and_imm_int $1 &= 0x3F800000 mul_float $0 *= $1 copy_slot_unmasked y = $0 copy_constant y = 0x40C00000 (6.0) add_imm_int z += 0xFFFFFFFF copy_constant z = 0x00000006 (8.407791e-45) copy_slot_unmasked $0 = x cmpeq_imm_float $0 = equal($0, 0x40C00000 (6.0)) copy_slot_unmasked $1 = y cmpeq_imm_float $1 = equal($1, 0x40C00000 (6.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = z cmpeq_imm_int $1 = equal($1, 0x00000006) bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3