cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { int i1 = 1; int i2 = 342391; int i3 = 2000000000; int i4 = -2000000000; bool _38 = false; if (true) { _38 = true; } else { _38 = false; } bool _41 = false; if (_38) { _41 = true; } else { _41 = false; } bool _44 = false; if (_41) { _44 = true; } else { _44 = false; } float4 _45 = 0.0f.xxxx; if (_44) { _45 = _7_colorGreen; } else { _45 = _7_colorRed; } return _45; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }