cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorRed : packoffset(c0); float4 _7_colorGreen : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { bool4 _28 = bool4(_7_colorRed.x < 2.0f.xxxx.x, _7_colorRed.y < 2.0f.xxxx.y, _7_colorRed.z < 2.0f.xxxx.z, _7_colorRed.w < 2.0f.xxxx.w); bool4 _36 = bool4(3.0f.xxxx.x > _7_colorGreen.x, 3.0f.xxxx.y > _7_colorGreen.y, 3.0f.xxxx.z > _7_colorGreen.z, 3.0f.xxxx.w > _7_colorGreen.w); bool4 _27 = bool4(_28.x == _36.x, _28.y == _36.y, _28.z == _36.z, _28.w == _36.w); bool4 result = _27; float4 _43 = 0.0f.xxxx; if (all(_27)) { _43 = _7_colorGreen; } else { _43 = _7_colorRed; } return _43; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }