out vec4 sk_FragColor; uniform vec4 colorRed; uniform vec4 colorGreen; bool test_matrix_op_matrix_half_b() { bool ok = true; { const mat3x2 splat_4 = mat3x2(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); mat3x2 m = mat3x2(2.0); m += splat_4; ok = ok && m == mat3x2(6.0, 4.0, 4.0, 6.0, 4.0, 4.0); m = mat3x2(2.0); m -= splat_4; ok = ok && m == mat3x2(-2.0, -4.0, -4.0, -2.0, -4.0, -4.0); m = mat3x2(2.0); m /= splat_4; ok = ok && m == mat3x2(0.5); } { const mat2x3 splat_4 = mat2x3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); mat2x3 m = splat_4; m += mat2x3(2.0); ok = ok && m == mat2x3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0); m = splat_4; m -= mat2x3(2.0); ok = ok && m == mat2x3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0); m = splat_4; m /= mat2x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); ok = ok && m == mat2x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); } { mat4x3 m = mat4x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0); m += mat4x3(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0); ok = ok && m == mat4x3(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); } { mat4x2 m = mat4x2(10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0); m -= mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); ok = ok && m == mat4x2(9.0, 18.0, 27.0, 36.0, 45.0, 54.0, 63.0, 72.0); } { mat2x4 m = mat2x4(10.0, 20.0, 30.0, 40.0, 10.0, 20.0, 30.0, 40.0); m /= mat2x4(10.0, 10.0, 10.0, 10.0, 5.0, 5.0, 5.0, 5.0); ok = ok && m == mat2x4(1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 6.0, 8.0); } { mat2x3 m = mat2x3(7.0, 9.0, 11.0, 8.0, 10.0, 12.0); m *= mat2(1.0, 4.0, 2.0, 5.0); ok = ok && m == mat2x3(39.0, 49.0, 59.0, 54.0, 68.0, 82.0); } return ok; } vec4 main() { bool _0_ok = true; { const mat3x2 _1_splat_4 = mat3x2(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); mat3x2 _2_m = mat3x2(2.0); _2_m += _1_splat_4; _0_ok = _0_ok && _2_m == mat3x2(6.0, 4.0, 4.0, 6.0, 4.0, 4.0); _2_m = mat3x2(2.0); _2_m -= _1_splat_4; _0_ok = _0_ok && _2_m == mat3x2(-2.0, -4.0, -4.0, -2.0, -4.0, -4.0); _2_m = mat3x2(2.0); _2_m /= _1_splat_4; _0_ok = _0_ok && _2_m == mat3x2(0.5); } { const mat2x3 _3_splat_4 = mat2x3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); mat2x3 _4_m = _3_splat_4; _4_m += mat2x3(2.0); _0_ok = _0_ok && _4_m == mat2x3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0); _4_m = _3_splat_4; _4_m -= mat2x3(2.0); _0_ok = _0_ok && _4_m == mat2x3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0); _4_m = _3_splat_4; _4_m /= mat2x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); _0_ok = _0_ok && _4_m == mat2x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); } { mat4x3 _5_m = mat4x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0); _5_m += mat4x3(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0); _0_ok = _0_ok && _5_m == mat4x3(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); } { mat4x2 _6_m = mat4x2(10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0); _6_m -= mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); _0_ok = _0_ok && _6_m == mat4x2(9.0, 18.0, 27.0, 36.0, 45.0, 54.0, 63.0, 72.0); } { mat2x4 _7_m = mat2x4(10.0, 20.0, 30.0, 40.0, 10.0, 20.0, 30.0, 40.0); _7_m /= mat2x4(10.0, 10.0, 10.0, 10.0, 5.0, 5.0, 5.0, 5.0); _0_ok = _0_ok && _7_m == mat2x4(1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 6.0, 8.0); } { mat2x3 _8_m = mat2x3(7.0, 9.0, 11.0, 8.0, 10.0, 12.0); _8_m *= mat2(1.0, 4.0, 2.0, 5.0); _0_ok = _0_ok && _8_m == mat2x3(39.0, 49.0, 59.0, 54.0, 68.0, 82.0); } return _0_ok && test_matrix_op_matrix_half_b() ? colorGreen : colorRed; }