91 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40400000 (3.0) i3 = 0x3F800000 (1.0) i4 = 0x40000000 (2.0) i5 = 0x40400000 (3.0) i6 = 0x40800000 (4.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true store_condition_mask $12 = CondMask branch_if_no_lanes_active branch_if_no_lanes_active +42 (label 2 at #46) store_return_mask $13 = RetMask copy_4_uniforms matrix(0..3) = testMatrix3x3(0..3) copy_4_uniforms matrix(4..7) = testMatrix3x3(4..7) copy_uniform matrix(8) = testMatrix3x3(8) copy_3_immutables_unmasked expected = i0..2 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] copy_constant index = 0 store_loop_mask $14 = LoopMask jump jump +22 (label 4 at #34) label label 0x00000005 store_condition_mask $15 = CondMask copy_slot_unmasked $22 = index mul_imm_int $22 *= 0x00000003 copy_from_indirect_unmasked $16..18 = Indirect(matrix(0..2) + $22) copy_3_slots_unmasked $19..21 = expected cmpne_3_floats $16..18 = notEqual($16..18, $19..21) bitwise_or_int $17 |= $18 bitwise_or_int $16 |= $17 merge_condition_mask CondMask = $15 & $16 copy_constant $17 = 0 copy_slot_masked [test3x3].result = Mask($17) mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) load_condition_mask CondMask = $15 copy_3_slots_unmasked $15..17 = expected splat_3_constants $18..20 = 0x40400000 (3.0) add_3_floats $15..17 += $18..20 copy_3_slots_masked expected = Mask($15..17) copy_slot_unmasked $15 = index add_imm_int $15 += 0x00000001 copy_slot_masked index = Mask($15) label label 0x00000004 copy_slot_unmasked $15 = index cmplt_imm_int $15 = lessThan($15, 0x00000003) merge_loop_mask LoopMask &= $15 stack_rewind branch_if_any_lanes_active branch_if_any_lanes_active -26 (label 5 at #13) label label 0x00000003 load_loop_mask LoopMask = $14 copy_constant $14 = 0xFFFFFFFF copy_slot_masked [test3x3].result = Mask($14) load_return_mask RetMask = $13 copy_slot_unmasked $13 = [test3x3].result label label 0x00000002 copy_constant $0 = 0 merge_condition_mask CondMask = $12 & $13 branch_if_no_lanes_active branch_if_no_lanes_active +45 (label 1 at #94) store_return_mask $1 = RetMask copy_4_uniforms matrix₁(0..3) = testMatrix4x4(0..3) copy_4_uniforms matrix₁(4..7) = testMatrix4x4(4..7) copy_4_uniforms matrix₁(8..11) = testMatrix4x4(8..11) copy_4_uniforms matrix₁(12..15) = testMatrix4x4(12..15) copy_4_immutables_unmasked expected₁ = i3..6 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_constant index₁ = 0 store_loop_mask $2 = LoopMask jump jump +22 (label 8 at #80) label label 0x00000009 store_condition_mask $3 = CondMask copy_slot_unmasked $22 = index₁ mul_imm_int $22 *= 0x00000004 copy_from_indirect_unmasked $4..7 = Indirect(matrix₁(0..3) + $22) copy_4_slots_unmasked $8..11 = expected₁ cmpne_4_floats $4..7 = notEqual($4..7, $8..11) bitwise_or_2_ints $4..5 |= $6..7 bitwise_or_int $4 |= $5 merge_condition_mask CondMask = $3 & $4 copy_constant $5 = 0 copy_slot_masked [test4x4].result = Mask($5) mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) load_condition_mask CondMask = $3 copy_4_slots_unmasked $3..6 = expected₁ splat_4_constants $7..10 = 0x40800000 (4.0) add_4_floats $3..6 += $7..10 copy_4_slots_masked expected₁ = Mask($3..6) copy_slot_unmasked $3 = index₁ add_imm_int $3 += 0x00000001 copy_slot_masked index₁ = Mask($3) label label 0x00000008 copy_slot_unmasked $3 = index₁ cmplt_imm_int $3 = lessThan($3, 0x00000004) merge_loop_mask LoopMask &= $3 stack_rewind branch_if_any_lanes_active branch_if_any_lanes_active -26 (label 9 at #59) label label 0x00000007 load_loop_mask LoopMask = $2 copy_constant $2 = 0xFFFFFFFF copy_slot_masked [test4x4].result = Mask($2) load_return_mask RetMask = $1 copy_slot_unmasked $1 = [test4x4].result label label 0x00000006 copy_slot_masked $0 = Mask($1) label label 0x00000001 load_condition_mask CondMask = $12 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3