387 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40400000 (3.0) i3 = 0x40800000 (4.0) i4 = 0x3F800000 (1.0) i5 = 0x40000000 (2.0) i6 = 0x40400000 (3.0) i7 = 0x40800000 (4.0) i8 = 0x40A00000 (5.0) i9 = 0x40C00000 (6.0) i10 = 0x40E00000 (7.0) i11 = 0x41000000 (8.0) i12 = 0x41100000 (9.0) i13 = 0x42C80000 (100.0) i14 = 0 i15 = 0 i16 = 0x42C80000 (100.0) i17 = 0x41100000 (9.0) i18 = 0x41000000 (8.0) i19 = 0x40E00000 (7.0) i20 = 0x40C00000 (6.0) i21 = 0x40A00000 (5.0) i22 = 0x40800000 (4.0) i23 = 0x40400000 (3.0) i24 = 0x40000000 (2.0) i25 = 0x3F800000 (1.0) i26 = 0x3F800000 (1.0) i27 = 0 i28 = 0 i29 = 0x3F800000 (1.0) i30 = 0 i31 = 0 i32 = 0 i33 = 0 i34 = 0xBF800000 (-1.0) i35 = 0 i36 = 0 i37 = 0xBF800000 (-1.0) i38 = 0x80000000 (-0.0) i39 = 0 i40 = 0 i41 = 0x80000000 (-0.0) i42 = 0x41100000 (9.0) i43 = 0 i44 = 0 i45 = 0x41100000 (9.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant _0_ok = 0xFFFFFFFF copy_slot_unmasked $0 = _0_ok copy_4_uniforms $1..4 = testMatrix2x2 copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $1..4 = testMatrix3x3(0..3) copy_4_uniforms $5..8 = testMatrix3x3(4..7) copy_uniform $9 = testMatrix3x3(8) copy_4_immutables_unmasked $10..13 = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked $14..17 = i8..11 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)] copy_constant $18 = 0x41100000 (9.0) cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $1..4 = testMatrix2x2 copy_4_immutables_unmasked $5..8 = i13..16 [0x42C80000 (100.0), 0, 0, 0x42C80000 (100.0)] cmpne_4_floats $1..4 = notEqual($1..4, $5..8) bitwise_or_2_ints $1..2 |= $3..4 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $1..4 = testMatrix3x3(0..3) copy_4_uniforms $5..8 = testMatrix3x3(4..7) copy_uniform $9 = testMatrix3x3(8) copy_4_immutables_unmasked $10..13 = i17..20 [0x41100000 (9.0), 0x41000000 (8.0), 0x40E00000 (7.0), 0x40C00000 (6.0)] copy_4_immutables_unmasked $14..17 = i21..24 [0x40A00000 (5.0), 0x40800000 (4.0), 0x40400000 (3.0), 0x40000000 (2.0)] copy_constant $18 = 0x3F800000 (1.0) cmpne_n_floats $1..9 = notEqual($1..9, $10..18) bitwise_or_4_ints $2..5 |= $6..9 bitwise_or_2_ints $2..3 |= $4..5 bitwise_or_int $2 |= $3 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_2_uniforms _1_zero, _2_one = colorGreen(0..1) copy_slot_unmasked $0 = _2_one mul_imm_float $0 *= 0x40000000 (2.0) copy_slot_unmasked _3_two = $0 copy_slot_unmasked $0 = _2_one mul_imm_float $0 *= 0x41100000 (9.0) copy_slot_unmasked _4_nine = $0 copy_slot_unmasked $0 = _0_ok copy_slot_unmasked $1 = _2_one copy_slot_unmasked $2 = _1_zero copy_2_slots_unmasked $3..4 = _1_zero, _2_one copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _2_one copy_2_slots_unmasked $2..3 = _1_zero, _2_one copy_slot_unmasked $4 = $3 copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpne_4_floats $1..4 = notEqual($1..4, $5..8) bitwise_or_2_ints $1..2 |= $3..4 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one swizzle_4 $1..4 = ($1..4).yxxy copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one swizzle_4 $1..4 = ($1..4).yxxy splat_4_constants $5..8 = 0 cmpne_4_floats $1..4 = notEqual($1..4, $5..8) bitwise_or_2_ints $1..2 |= $3..4 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one bitwise_xor_imm_int $2 ^= 0x80000000 swizzle_4 $1..4 = ($1..4).yxxy copy_4_immutables_unmasked $5..8 = i34..37 [0xBF800000 (-1.0), 0, 0, 0xBF800000 (-1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _1_zero swizzle_4 $1..4 = ($1..4).yxxy copy_4_immutables_unmasked $5..8 = i38..41 [0x80000000 (-0.0), 0, 0, 0x80000000 (-0.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one bitwise_xor_imm_int $2 ^= 0x80000000 swizzle_4 $1..4 = ($1..4).yxxy splat_4_constants $5..8 = 0x80000000 (-0.0) bitwise_xor_4_ints $1..4 ^= $5..8 copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _1_zero swizzle_4 $1..4 = ($1..4).yxxy splat_4_constants $5..8 = 0x80000000 (-0.0) bitwise_xor_4_ints $1..4 ^= $5..8 copy_4_immutables_unmasked $5..8 = i38..41 [0x80000000 (-0.0), 0, 0, 0x80000000 (-0.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one swizzle_4 $1..4 = ($1..4).yxxy copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _3_two swizzle_4 $1..4 = ($1..4).yxxy copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpne_4_floats $1..4 = notEqual($1..4, $5..8) bitwise_or_2_ints $1..2 |= $3..4 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one swizzle_4 $1..4 = ($1..4).yxxy copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one swizzle_4 $1..4 = ($1..4).yxxy splat_4_constants $5..8 = 0 cmpne_4_floats $1..4 = notEqual($1..4, $5..8) bitwise_or_2_ints $1..2 |= $3..4 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _2_one copy_slot_unmasked $2 = _1_zero copy_slot_unmasked $3 = _1_zero copy_2_slots_unmasked $4..5 = _1_zero, _2_one copy_slot_unmasked $6 = _1_zero copy_slot_unmasked $7 = _1_zero copy_2_slots_unmasked $8..9 = _1_zero, _2_one copy_4_immutables_unmasked $10..13 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] copy_constant $14 = 0 copy_constant $15 = 0x3F800000 (1.0) shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3] cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _4_nine copy_slot_unmasked $2 = _1_zero copy_slot_unmasked $3 = _1_zero copy_slot_unmasked $4 = _1_zero copy_slot_unmasked $5 = _4_nine copy_slot_unmasked $6 = _1_zero copy_slot_unmasked $7 = _1_zero copy_2_slots_unmasked $8..9 = _1_zero, _2_one copy_4_immutables_unmasked $10..13 = i42..45 [0x41100000 (9.0), 0, 0, 0x41100000 (9.0)] copy_constant $14 = 0 copy_constant $15 = 0x3F800000 (1.0) shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3] cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1] copy_4_immutables_unmasked $10..13 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] copy_constant $14 = 0 copy_constant $15 = 0x3F800000 (1.0) shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3] cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _4_nine splat_3_constants $2..4 = 0 copy_slot_unmasked $5 = _4_nine splat_3_constants $6..8 = 0 copy_slot_unmasked $9 = _2_one copy_4_immutables_unmasked $10..13 = i42..45 [0x41100000 (9.0), 0, 0, 0x41100000 (9.0)] copy_constant $14 = 0 copy_constant $15 = 0x3F800000 (1.0) shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3] cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1] shuffle $3..4 = ($3..4)[1 2] copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0 copy_slot_unmasked $2 = _2_one shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1] shuffle $3..4 = ($3..4)[1 2] copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _2_one copy_slot_unmasked $2 = _1_zero copy_2_slots_unmasked $3..4 = _1_zero, _2_one copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _2_one copy_slot_unmasked $2 = _1_zero copy_2_slots_unmasked $3..4 = _1_zero, _2_one copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _2_one copy_slot_unmasked $2 = _1_zero copy_2_slots_unmasked $3..4 = _1_zero, _2_one copy_4_immutables_unmasked $5..8 = i26..29 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $1..4 = testMatrix2x2 copy_slot_unmasked $5 = _2_one swizzle_4 $5..8 = ($5..8).xxxx mul_4_floats $1..4 *= $5..8 copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $1..4 = testMatrix2x2 copy_slot_unmasked $5 = _2_one swizzle_4 $5..8 = ($5..8).xxxx mul_4_floats $1..4 *= $5..8 copy_4_uniforms $5..8 = testMatrix2x2 cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $1..4 = testMatrix2x2 copy_slot_unmasked $5 = _1_zero swizzle_4 $5..8 = ($5..8).xxxx mul_4_floats $1..4 *= $5..8 splat_4_constants $5..8 = 0 cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_2_slots_unmasked _5_m(0..1) = _2_one, _3_two copy_constant _5_m(2) = 0x40400000 (3.0) copy_constant _5_m(3) = 0x40800000 (4.0) copy_constant _5_m(4) = 0x40A00000 (5.0) copy_constant _5_m(5) = 0x40C00000 (6.0) copy_constant _5_m(6) = 0x40E00000 (7.0) copy_constant _5_m(7) = 0x41000000 (8.0) copy_slot_unmasked _5_m(8) = _4_nine copy_slot_unmasked $0 = _0_ok copy_3_slots_unmasked $1..3 = _5_m(0..2) copy_3_immutables_unmasked $4..6 = i4..6 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_3_slots_unmasked $1..3 = _5_m(3..5) copy_3_immutables_unmasked $4..6 = i7..9 [0x40800000 (4.0), 0x40A00000 (5.0), 0x40C00000 (6.0)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_3_slots_unmasked $1..3 = _5_m(6..8) copy_3_immutables_unmasked $4..6 = i10..12 [0x40E00000 (7.0), 0x41000000 (8.0), 0x41100000 (9.0)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _5_m(0) cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_3_slots_unmasked $1..3 = _5_m(0..2) copy_slot_unmasked $1 = $2 cmpeq_imm_float $1 = equal($1, 0x40000000 (2.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_3_slots_unmasked $1..3 = _5_m(0..2) copy_slot_unmasked $1 = $3 cmpeq_imm_float $1 = equal($1, 0x40400000 (3.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _5_m(3) cmpeq_imm_float $1 = equal($1, 0x40800000 (4.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_3_slots_unmasked $1..3 = _5_m(3..5) copy_slot_unmasked $1 = $2 cmpeq_imm_float $1 = equal($1, 0x40A00000 (5.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_3_slots_unmasked $1..3 = _5_m(3..5) copy_slot_unmasked $1 = $3 cmpeq_imm_float $1 = equal($1, 0x40C00000 (6.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $1 = _5_m(6) cmpeq_imm_float $1 = equal($1, 0x40E00000 (7.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_3_slots_unmasked $1..3 = _5_m(6..8) copy_slot_unmasked $1 = $2 cmpeq_imm_float $1 = equal($1, 0x41000000 (8.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_3_slots_unmasked $1..3 = _5_m(6..8) copy_slot_unmasked $1 = $3 cmpeq_imm_float $1 = equal($1, 0x41100000 (9.0)) bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3