47 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40400000 (3.0) i3 = 0x40800000 (4.0) i4 = 0x3F800000 (1.0) i5 = 0x40000000 (2.0) i6 = 0x40400000 (3.0) i7 = 0x40800000 (4.0) i8 = 0x3F800000 (1.0) i9 = 0x40000000 (2.0) i10 = 0x40400000 (3.0) i11 = 0x40800000 (4.0) i12 = 0x3F800000 (1.0) i13 = 0x3F800000 (1.0) i14 = 0x40000000 (2.0) i15 = 0x40400000 (3.0) i16 = 0x40800000 (4.0) i17 = 0x3F800000 (1.0) i18 = 0x40000000 (2.0) i19 = 0x40400000 (3.0) i20 = 0x40800000 (4.0) i21 = 0x3F800000 (1.0) i22 = 0x40000000 (2.0) i23 = 0x40400000 (3.0) i24 = 0x40800000 (4.0) i25 = 0x3F800000 (1.0) i26 = 0x40000000 (2.0) i27 = 0x40400000 (3.0) i28 = 0x40800000 (4.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms f4 = testMatrix2x2 copy_3_slots_unmasked $0..2 = f4(0..2) copy_constant $3 = 0x40800000 (4.0) copy_4_immutables_unmasked $4..7 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_slots_unmasked $1..4 = f4 copy_4_slots_unmasked $5..8 = f4 copy_slot_unmasked $9 = f4(0) copy_4_immutables_unmasked $10..13 = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked $14..17 = i8..11 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_constant $18 = 0x3F800000 (1.0) cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_3_slots_unmasked $1..3 = f4(0..2) copy_4_slots_unmasked $4..7 = f4 swizzle_3 $4..6 = ($4..7).wxy copy_4_slots_unmasked $7..10 = f4 swizzle_4 $7..10 = ($7..10).zwxy copy_2_slots_unmasked $11..12 = f4(2..3) copy_4_slots_unmasked $13..16 = f4 copy_4_immutables_unmasked $17..20 = i13..16 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked $21..24 = i17..20 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked $25..28 = i21..24 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked $29..32 = i25..28 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] cmpeq_n_floats $1..16 = equal($1..16, $17..32) bitwise_and_4_ints $9..12 &= $13..16 bitwise_and_4_ints $5..8 &= $9..12 bitwise_and_4_ints $1..4 &= $5..8 bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3