cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); row_major float2x2 _7_testMatrix2x2 : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _22) { float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); float4 f4 = _35; float3 _39 = _35.xyz; float2 _44 = float2(_39.xy); float2 _46 = float2(_39.z, 4.0f); bool _59 = all(bool2(_44.x == float2(1.0f, 2.0f).x, _44.y == float2(1.0f, 2.0f).y)) && all(bool2(_46.x == float2(3.0f, 4.0f).x, _46.y == float2(3.0f, 4.0f).y)); bool ok = _59; bool _87 = false; if (_59) { float2 _64 = _35.zw; float3 _68 = float3(_35.xy, _64.x); float3 _70 = float3(_64.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y); float3 _71 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x); _87 = (all(bool3(_68.x == float3(1.0f, 2.0f, 3.0f).x, _68.y == float3(1.0f, 2.0f, 3.0f).y, _68.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_70.x == float3(4.0f, 1.0f, 2.0f).x, _70.y == float3(4.0f, 1.0f, 2.0f).y, _70.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_71.x == float3(3.0f, 4.0f, 1.0f).x, _71.y == float3(3.0f, 4.0f, 1.0f).y, _71.z == float3(3.0f, 4.0f, 1.0f).z)); } else { _87 = false; } ok = _87; bool _125 = false; if (_87) { float3 _91 = _35.wxy; float4 _92 = _35.zwxy; float4 _98 = float4(_35.xyz, _91.x); float4 _103 = float4(_91.yz, _92.xy); float4 _108 = float4(_92.zw, _35.zw); _125 = ((all(bool4(_98.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _98.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _98.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _98.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_103.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _103.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _103.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _103.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_108.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _108.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _108.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _108.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_35.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _35.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _35.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _35.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); } else { _125 = false; } ok = _125; float4 _126 = 0.0f.xxxx; if (_125) { _126 = _7_colorGreen; } else { _126 = _7_colorRed; } return _126; } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }