cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; bool TrueFalse_b() { int x = 1; int y = 1; bool _38 = false; if (true) { int _35 = 1 + 1; y = _35; _38 = _35 == 3; } else { _38 = false; } if (_38) { return false; } else { bool _47 = false; if (true) { _47 = y == 2; } else { _47 = false; } return _47; } } bool FalseTrue_b() { int x = 1; int y = 1; bool _56 = false; if (1 == 2) { int _54 = 1 + 1; y = _54; _56 = _54 == 2; } else { _56 = false; } if (_56) { return false; } else { bool _64 = false; if (true) { _64 = y == 1; } else { _64 = false; } return _64; } } bool FalseFalse_b() { int x = 1; int y = 1; bool _73 = false; if (1 == 2) { int _71 = 1 + 1; y = _71; _73 = _71 == 3; } else { _73 = false; } if (_73) { return false; } else { bool _81 = false; if (true) { _81 = y == 1; } else { _81 = false; } return _81; } } float4 main(float2 _83) { int _RESERVED_IDENTIFIER_FIXUP_2_y = 1; int _88 = 1 + 1; _RESERVED_IDENTIFIER_FIXUP_2_y = _88; bool _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = false; if (_88 == 2) { _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = _88 == 2; } else { _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = false; } bool _98 = false; if (_RESERVED_IDENTIFIER_FIXUP_0_TrueTrue) { _98 = TrueFalse_b(); } else { _98 = false; } bool _102 = false; if (_98) { _102 = FalseTrue_b(); } else { _102 = false; } bool _106 = false; if (_102) { _106 = FalseFalse_b(); } else { _106 = false; } float4 _107 = 0.0f.xxxx; if (_106) { _107 = _10_colorGreen; } else { _107 = _10_colorRed; } return _107; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }