70 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $0 = colorGreen(0) cast_to_int_from_float $0 = FloatToInt($0) copy_slot_unmasked zero = $0 copy_uniform $0 = colorGreen(1) cast_to_int_from_float $0 = FloatToInt($0) copy_slot_unmasked one = $0 copy_slot_unmasked x = zero store_loop_mask $0 = LoopMask jump jump +57 (label 1 at #68) label label 0x00000002 copy_slot_unmasked y = one store_loop_mask $1 = LoopMask jump jump +42 (label 4 at #57) label label 0x00000005 copy_slot_unmasked _0_x = x copy_constant _1_result = 0 store_loop_mask $2 = LoopMask jump jump +9 (label 7 at #29) label label 0x00000008 copy_slot_unmasked $3 = _1_result add_imm_int $3 += 0x00000001 copy_slot_masked _1_result = Mask($3) copy_slot_unmasked $3 = _0_x copy_slot_unmasked $4 = y sub_int $3 -= $4 copy_slot_masked _0_x = Mask($3) label label 0x00000007 copy_2_slots_unmasked $3..4 = y, _0_x cmple_int $3 = lessThanEqual($3, $4) merge_loop_mask LoopMask &= $3 stack_rewind branch_if_any_lanes_active branch_if_any_lanes_active -13 (label 8 at #21) label label 0x00000006 load_loop_mask LoopMask = $2 store_condition_mask $2 = CondMask copy_2_slots_unmasked $3..4 = x, y div_int $3 /= $4 copy_slot_unmasked $4 = _1_result cmpne_int $3 = notEqual($3, $4) merge_condition_mask CondMask = $2 & $3 copy_constant $4 = 0x3F800000 (1.0) copy_slot_unmasked $5 = x cast_to_float_from_int $5 = IntToFloat($5) mul_imm_float $5 *= 0x3B808081 (0.003921569) copy_slot_unmasked $6 = y cast_to_float_from_int $6 = IntToFloat($6) mul_imm_float $6 *= 0x3B808081 (0.003921569) copy_constant $7 = 0x3F800000 (1.0) copy_4_slots_masked [main].result = Mask($4..7) mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) load_condition_mask CondMask = $2 copy_slot_unmasked $2 = y add_imm_int $2 += 0x00000001 copy_slot_masked y = Mask($2) label label 0x00000004 copy_slot_unmasked $2 = y cmplt_imm_int $2 = lessThan($2, 0x00000064) merge_loop_mask LoopMask &= $2 stack_rewind branch_if_any_lanes_active branch_if_any_lanes_active -46 (label 5 at #16) label label 0x00000003 load_loop_mask LoopMask = $1 copy_slot_unmasked $1 = x add_imm_int $1 += 0x00000001 copy_slot_masked x = Mask($1) label label 0x00000001 copy_slot_unmasked $1 = x cmplt_imm_int $1 = lessThan($1, 0x00000064) merge_loop_mask LoopMask &= $1 stack_rewind branch_if_any_lanes_active branch_if_any_lanes_active -61 (label 2 at #12) label label 0 load_loop_mask LoopMask = $0 copy_4_uniforms $0..3 = colorGreen copy_4_slots_masked [main].result = Mask($0..3) mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) load_src src.rgba = [main].result